Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of powers that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected powers.
The following powers, sometimes referred to as major relic powers, can be generated on weapons, armor, and shields. Gold-colored values are randomly determined. Chrome-colored values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).
Powers marked with an E require an energy cell to function.
Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:
Book
Treaty
Chronology
Philosophy
Hypothesis
Account
Allegory
Wintry Truth
Codex
Tome
Volume
Atlas
Lexicon
Folio
Omnibus
Opus
Relic books have a commerce value of 200 + 100 * Tier, a much higher value than normal randomly generated books when sold or traded to Sheba Hagadias, Librarian of the Stilt for experience points.
Relic Tonic
Relic tonics are all based on Eaters'nectar injectors, and can even be prepared into drops of nectar just like they can. (Also just like Eaters' nectar injectors, unlike most tonics, they cannot cause overdose.)
Connection to Sultan Lore
The generation of sultan relics, including the tier of relic and the type of base item, are closely related to the sultan and to significant events in the sultan's life, as evidenced in sultan lore.
Relic Tier
The four historic sites in the game contain relic items that progress from Tier 1 to Tier 4, starting with the Historic site nearest to Joppa, which will always have Tier 1 relic(s).
The tier of relics found in the sultan reliquaries in the Tomb of the Eaters will be instead determined from the period of the sultanate during which the relic originatated, with relics from older sultans being more powerful.[2]
Sultan Period
Relic Tier If Relic Is Found In...
Historic Site #1
Historic Site #2
Historic Site #3
Historic Site #4
Tomb Reliquary
1st Period Sultanate
N/A
N/A
N/A
N/A
7
2nd Period Sultanate
N/A
N/A
N/A
N/A
6
3rd Period Sultanate
N/A
N/A
N/A
N/A
5
4th Period Sultanate
N/A
N/A
3
4
3 or 4(random)
5th Period Sultanate
1
2
N/A
N/A
1 or 2(random)
Relic Item Type
The type of underlying base item for each sultan can be determined from the lore associated with that relic, if such lore exists. Notably, relics generated in historic sites do not always have a fragment of sultan lore associated with them, depending on randomization factors during world generation. These types of relics are often recognizable because they are typically named after the historic site or the floor of the historic site where they are found, rather than being named as based on a fragment of sultan lore.[3]
Relic Item Type
How It's Described in Sultan Lore
Possible Items
Artifact
artifact
50%
Fabricate Creature curio with a random creature roughly the same tier as the relic [4]
↑ 4.04.1XRL.World.RelicGenerator, method GenerateRelic, in the subtype == "curio" case – Uses a DynamicInheritsTable targeted at creatures of the relic's tier