Aloe pyra: Difference between revisions
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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{{As Of Patch|2.0. | {{As Of Patch|2.0.200.71}} | ||
{{Character | {{Character | ||
| title = {{Qud text|aloe pyra}} | | title = {{Qud text|aloe pyra}} | ||
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| isplant = yes | | isplant = yes | ||
| role = Controller | | role = Controller | ||
| extra = {{Extra info|noprone = yes}} | |||
| inheritingfrom = BaseAloe | | inheritingfrom = BaseAloe | ||
| strength = 6+1d3+3d2 | | strength = 6+1d3+3d2 |
Revision as of 18:18, 18 July 2020
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it. |
Level: 18 | |
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Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: 200 | |
Character
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☼ |
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ID?
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Aloe Pyra |
Faction
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succulents (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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|
Tier
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3 |
Mutations
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|
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Mutations
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Role
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Controller |
Extra info:
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Mottled leaf-chutes are splayed out in a rosette. They sputter and smolder.
The aloe pyra is an immobile plant that can sometimes be a farmed plant in higher tier areas, although they are unharvestable by the player character. They have no standard attack, only retaliating when it is attacked or something steps on the same tile as it.
When a creature enters the same tile as this plant, 4 jets of flame with a length of 12 tiles in each cardinal direction (North, East, West, South) are fired. These flames deal 4d4+15-17 (Avg: 11) heat damage and increase temperature by 410T if the flames' and the creature's phase matches. [1]
Once this attack is launched, the aloe pyra must cool down for 10 turns. It will be ready again when the color in the center is a bright red and yellow.
References
- ↑
XRL.World.Parts.CrossFlameOnStep
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