Data:Naser cannon (galgal): Difference between revisions

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(Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2)
(Note unobtainability)
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This weapon is a part of the {{favilink|galgal}}, not an item — much like the '''bite''' equipped by Qud's wild animals, it cannot be removed from the galgal without destroying it.

Revision as of 22:15, 19 November 2021

naser cannon
15
PV
♥
1d12
average: 6.5range: 1-12
$
2000.00
Commerce Value

Light
Laser
Normality

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

1200 Solar cell: 2 usesFidget cell: 2 usesLead-acid cell: 3 usesCombustion cell: 5 usesChem cell: 8 usesThermoelectric cell: 33 usesBiodynamic cell: 50 usesNuclear cell: 83 usesAntimatter cell: 166 usesMecha power core: 416 uses

Charge Used For

Weapon Power [1000], Reality Stabilization [200]

Complexity

7

Tier

8

<0068>

Can Disassemble

yes

Can Build

no

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Naser Cannon

Extra Info:
naser cannon

A hideous specimen.

Weapon Class: Heavy Weapon
Accuracy: High
-25 move speed

Perfect


This weapon is a part of the galgal, not an item — much like the bite equipped by Qud's wild animals, it cannot be removed from the galgal without destroying it.