Disarming: Difference between revisions
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Revision as of 22:31, 23 May 2022
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.
The following skills are capable of disarming creatures:
- Disarming Shot (pistols)
- Flattening Fire (rifles)
- Swipe when used with Dueling Stance (long blades)
Use Cases
Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.
NPCs Capable of Disarming
- clone of Saad Amus
- Crowsong
- protector of the Stilt
- reef hermit
- Saad Amus, the Sky-Bear
- Svenlainard, Trophy Hunter
- temple mecha mk Ia
- warden of the Sanctum
- Warden Une
- Saad Amus, the Sky-Bear: Swipe and Dueling Stance
- reef hermit: Disarming Shot
- Template:Warden Une: Disarming Shot
Creatures other than Saad Amus, the Sky-Bear with Dueling Stance and Swipe are technically capable, but will never use it to disarm the player:
- protector of the Stilt
- {{favilink|
Alternate Methods of Disarming
Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.
Similar Effects
- pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect cannot disarm a target because it does not affect equipped items.
- qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
- strip flies can steal items (including equipped items) from players and other creatures.