Disarming: Difference between revisions

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* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped).
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped).
* {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures.

Revision as of 14:42, 2 May 2022

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.

Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.

The following skills enable disarming:

Use Cases

Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.

NPCs Capable of Disarming

Saad Amus, the Sky-Bear is perhaps most notorious for his ability to disarm the player using his swipe skill.

Alternate Methods of Disarming

Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering the part of the turret that holds the gun, and this will cause the gun to fall to the ground.

Similar Effects

  • pulsed field magnets are notable for their Magnetic Pulse ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
  • qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
  • strip flies can steal items (including equipped items) from players and other creatures.