Disguise: Difference between revisions
(test) |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 17: | Line 17: | ||
The '''disguised''' item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, '''a madpole disguise''' would grant 500 reputation with the [[:Category:Fish (faction)|fish]] faction.{{Code Reference|class=ModDisguise}} | The '''disguised''' item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, '''a madpole disguise''' would grant 500 reputation with the [[:Category:Fish (faction)|fish]] faction.{{Code Reference|class=ModDisguise}} | ||
This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a {{favilink|snapjaw scavenger}} is wearing a '''leather apron and infiltrator disguise''', their sprite will look identical to an {{favilink|infiltrator}}. You can determine the true identity of a creature wearing a disguise | This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a {{favilink|snapjaw scavenger}} is wearing a '''leather apron and infiltrator disguise''', their sprite will look identical to an {{favilink|infiltrator}}. You can determine the true identity of a creature wearing a disguise by {{qud text|(&WL&y)ook}}ing at them and reviewing their description. | ||
The '''disguise''' mod cannot be tinkered, it can only be found on existing items in the world. | The '''disguise''' mod cannot be tinkered, it can only be found on existing items in the world. | ||
[[File:Snapjaw_Scavenger_BannerKnight_Disguise.png|thumb|left|A {{favilink|snapjaw scavenger}} disguised as a {{favilink|banner-knight templar}}.]] | [[File:Snapjaw_Scavenger_BannerKnight_Disguise.png|thumb|left|A {{favilink|snapjaw scavenger}} disguised as a {{favilink|banner-knight templar}}.]] | ||
[[File: | [[File:Pig_farmer_with_jell_disguise.png|thumb|left|A friendly {{favilink|pig farmer}} disguised as a {{favilink|green jell}}.]] | ||
[[File: | [[File:Zealot with gibbon disguise.png|thumb|left|A {{favilink|mechanimist zealot}} disguised as a {{favilink|cyclopean gibbon}}.]] | ||
<div style="margin-right: 2.5em;"> | <div style="margin-right: 2.5em;"> | ||
== Eligible Equipment == | == Eligible Equipment == |
Latest revision as of 21:06, 25 July 2022
Category
|
Body, Cloak, Exoskeleton |
---|---|
Rarity
|
Rare |
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+3 | |
+2 | |
ID
|
ModDisguise |
Disguise: This item makes its wearer appear to be a <creature name>. |
The disguise mod can be applied to body armor, cloaks, or exoskeletons. It changes the appearance of the creature wearing the item and provides a significant faction reputation boost.
The disguised item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, a madpole disguise would grant 500 reputation with the fish faction.[1]
This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a snapjaw scavenger is wearing a leather apron and infiltrator disguise, their sprite will look identical to an infiltrator. You can determine the true identity of a creature wearing a disguise by (L)ooking at them and reviewing their description.
The disguise mod cannot be tinkered, it can only be found on existing items in the world.
Eligible Equipment
References
- ↑
XRL.World.Parts.ModDisguise