Eaters' nectar injector: Difference between revisions
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| tilecolors = Ym | | tilecolors = Ym | ||
| renderstr = ♀ | | renderstr = ♀ | ||
| preservedinto = | | preservedinto = Drop of Nectar | ||
| preservedquantity = 1 | | preservedquantity = 1 | ||
| exoticfood = yes | | exoticfood = yes | ||
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{{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}} | {{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}} | ||
| categories = Tonics | | categories = Tonics | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 20:14, 3 October 2021
Complexity
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1 |
---|---|
Tier
|
7 |
<06> | |
Can Disassemble
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yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♀ |
ID?
|
NectarTonic |
Preserved into
|
|
Infobox data from game version 2.0.201.114
|
A slender metal tube, used to deliver various tonics directly into the bloodstream.
[Mutant]
You gain either a permanent +1 bonus to a random attribute or one mutation point.
[True Kin]
You gain one attribute point.
An Eaters' nectar injector is a tonic which, when applied, gives a permanent attribute-increasing effect. (For Mutants, it may instead give a single mutation point).
As with all tonics, Eaters' nectar injectors provide better effects to True Kin.
Eaters' nectar injectors are crafted from <06> and an arsplice seed.
Eaters' nectar injectors can also be preserved into drops of nectar, which grant uncertain attribute-based effects when cooked.
Obtaining
Dynamically-spawned legendary Putus Templar and legendary Mechanimists are always guaranteed to have at least one Eaters' nectar injector in their inventory.[1] Unlike other injectors, they will not use them in combat.
References
This information is reliable as of patch 2.0.201.50. |
- ↑
PopulationTables.xml