Eaters' nectar injector: Difference between revisions
(added info about mutant chances and removed opinion about the true kin effect being directly better (because mutation points being an option means this is not necessarily the case)) |
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{{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}} | {{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}} | ||
| categories = Tonics | | categories = Tonics | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 06:13, 19 February 2022
Complexity
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1 |
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Tier
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7 |
<06> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Character
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♀ |
ID?
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NectarTonic |
Preserved into
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|
Spawns in
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Infobox data from game version 2.0.203.20
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A slender metal tube, used to deliver various tonics directly into the bloodstream.
[Mutant]
You gain either a permanent +1 bonus to a random attribute or one mutation point.
[True Kin]
You gain one attribute point.
An Eaters' nectar injector is a tonic which, when applied, gives a permanent attribute-increasing effect. (For Mutants, it may instead give a single mutation point). It will also reseed the mutation pool for the next time a mutation is bought.
While the effect for True Kin is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.[1]
Eaters' nectar injectors are crafted from <06> and an arsplice seed.
Eaters' nectar injectors can also be preserved into drops of nectar, which grant uncertain attribute-based effects when cooked.
Obtaining
Dynamically-spawned legendary Putus Templar and legendary Mechanimists are always guaranteed to have at least one Eaters' nectar injector in their inventory.[2] Unlike other injectors, they will not use them in combat.
References
This information is reliable as of patch 2.0.201.50. |