Flashbang grenade: Difference between revisions

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{{Grenade Query|FlashbangGrenade}}
A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number.
A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number.


A flashbang grenade is a component of the cure for [[monochrome]].
A flashbang grenade is a component of the cure for [[monochrome]].


{{Grenade Query|FlashbangGrenade}}
{|class="wikitable"
{|class="wikitable"
! Grenade
! Grenade

Revision as of 21:43, 15 December 2021

$20

<00>

Tier

1

Complexity

1

Tinker Tier

Tinker I

flashbang grenade

A cast iron bulb is clamped by a lever with a pull ring. It's etched with a picture of an eye.

Perfect

$30

<00>

Tier

3

Complexity

1

Tinker Tier

Tinker I

$40

<001>

Tier

5

Complexity

1

Tinker Tier

Tinker I


A flashbang grenade is a throwable weapon that explodes when thrown, confusing anything within a radius and duration based on the mark number.

A flashbang grenade is a component of the cure for monochrome.

Grenade Radius Confusion Duration
flashbang grenade mk I 2 1d4+45-8 (Avg: 6.5)
flashbang grenade mk II 3 2d4+46-12 (Avg: 9)
flashbang grenade mk III 4 3d4+47-16 (Avg: 11.5)

Tips

  • While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.