Flashbang grenade: Difference between revisions

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m (confusing oozes/robots tip)
(explain polarized etc. items)
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{{Grenade Query|FlashbangGrenade}}
{{Grenade Query|FlashbangGrenade}}
{{Missing info|How does the save against confusion work, especially when wearing items that protect against visual flash effects, like [[mirrorshades]]?}}


A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number.
A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number.
Line 10: Line 8:
! Grenade
! Grenade
! Radius
! Radius
! Confusion Level
! Confusion Duration
! Confusion Duration
|-
|-
| {{qud shader|y|flashbang grenade mk I}}
| {{qud shader|y|flashbang grenade mk I}}
| 2
| 2
| 10
| {{Dice tooltip|1d4+4}}
| {{Dice tooltip|1d4+4}}
|-
|-
| {{qud shader|y|flashbang grenade mk II}}
| {{qud shader|y|flashbang grenade mk II}}
| 3
| 3
| 15
| {{Dice tooltip|2d4+4}}
| {{Dice tooltip|2d4+4}}
|-
|-
| {{qud shader|y|flashbang grenade mk III}}
| {{qud shader|y|flashbang grenade mk III}}
| 4
| 4
| 20
| {{Dice tooltip|3d4+4}}
| {{Dice tooltip|3d4+4}}
|}
|}
== Mechanics ==
{{Missing info|Based on a rather old game version, things could've changed since (e.g. mental shield offered protection back then)}}
Unlike most other sources of [[confused]], the {{name}} allows no [[save]]; only a {{favilink|sphynx salt injector}} can prevent the effect entirely.  Instead, there are several (stackable) ways to reduce the duration of confusion:
{|class="wikitable"
!colspan=2| Source
! Duration reduction
|-
|colspan=2| Different [[phase]]
| 1/3 of base
|-
|colspan=2| {{favilink|goggles}}
|rowspan=2| 6
|-
|colspan=2| {{favilink|mirrorshades}}
|-
|rowspan=2| [[Polarized]] item
| [[Tier]] 1-5
| 1
|-
| Tier 6-8
| 2
|}
Reducing the duration to or below zero this way will, of course, preclude the confused effect.
==Tips ==
==Tips ==
* While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.
* While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.

Revision as of 05:38, 19 August 2023

$20

<00>

Tier

1

Complexity

1

Tinker Tier

Tinker I

flashbang grenade

A cast iron bulb is clamped by a lever with a pull ring. It's etched with a picture of an eye.

Perfect

$30

<00>

Tier

3

Complexity

1

Tinker Tier

Tinker I

$40

<001>

Tier

5

Complexity

1

Tinker Tier

Tinker I


A flashbang grenade is a throwable weapon that explodes when thrown, confusing anything within a radius and duration based on the mark number.

A flashbang grenade is a component of the cure for monochrome.

Grenade Radius Confusion Level Confusion Duration
flashbang grenade mk I 2 10 1d4+45-8 (Avg: 6.5)
flashbang grenade mk II 3 15 2d4+46-12 (Avg: 9)
flashbang grenade mk III 4 20 3d4+47-16 (Avg: 11.5)

Mechanics

This article has information that is missing or not up to par.
Reason: Based on a rather old game version, things could've changed since (e.g. mental shield offered protection back then)

Unlike most other sources of confused, the flashbang grenade allows no save; only a sphynx salt injector can prevent the effect entirely. Instead, there are several (stackable) ways to reduce the duration of confusion:

Source Duration reduction
Different phase 1/3 of base
goggles 6
mirrorshades
Polarized item Tier 1-5 1
Tier 6-8 2

Reducing the duration to or below zero this way will, of course, preclude the confused effect.

Tips

  • While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.
  • Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse.