Grav chair: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(26 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Item
| title = {{Qud text|{{Qud shader|K|{{(}}grav{{)}}}} chair}}
| title = {{Qud text|&amp;Kgrav&amp;y chair}}
| image = grav chair.png
| image = grav chair.png
| hp = 250
| hp = 250
| av = 8
| av = 8
| dv = -10
| dv = -10
| ma = 0
| weight = 80
| weight = 80
| featureweightinfo = no
| lightradius = 4
| lightradius = 4
| id = Gravchair
| id = Gravchair
| complexity = 6
| complexity = 6
| tier = 8
| tier = 8
| bits = 0267
| canbuild = no
| candisassemble = yes
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cc
| renderstr = ╛
| renderstr = ╛
| extra = {{Extra info|empsensitive = yes | metal = yes | flyover = no}}
| chairlevel = 2
| extra = {{Extra info|weight = 80 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | capacitorcharge = 5 | capacitormax = 5 | capacitorrate = 5}}
| inheritingfrom = BaseChair
| inheritingfrom = BaseChair
| dynamictable = {{Dynamic object|AnimatableFurniture|Gravchair}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Gravchair}}
| unidentifiedname = strange furniture
| unidentifiedaltname = strange furniture
| capacitorcharge = 5
| capacitormax = 5
| capacitorrate = 5
| supportedmods = CommonMods,ElectronicsMods
| desc = Plastic smoothed on a heat lathe was kneaded into a design that evokes an Eater's intuition for how a perfect ball warps spacetime around itself.
| desc = Plastic smoothed on a heat lathe was kneaded into a design that evokes an Eater's intuition for how a perfect ball warps spacetime around itself.
| categories = Furniture
| categories = Chairs
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
The {{name}} is a rather interesting chair. In addition to conferring the usual [[sitting]] bonuses, the {{name}}:<ref><code>ObjectBlueprints.xml</code></ref>


[[Category:Furniture]]
* Acts as a [[light source]] that gives off light in a radius of 4.
* Has a [[capacitor]] that can hold a small charge (5 energy).
* Has a zero-point energy collector that recharges 5 energy per turn.
 
== Zero-Point Energy Collector ==
{{Excerpt|Power#Zero Point Energy Collector}}
 
== References ==
{{As Of Patch|2.0.201.49}}
<references />
 
{{Chairs Navbox}}
 
[[Category:Light Sources]]

Latest revision as of 03:58, 19 January 2024

grav chair
Grav chair.png
Character

ID?Use this ID to Wish for grav chair

Gravchair

Light Radius?This object acts as
a light source

4

Complexity

6

Tier

8

Chair Level?Chair level affects the power
of the sitting effect

2

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Spawns in

AnimatableFurniture


Extra info:
grav chair

Plastic smoothed on a heat lathe was kneaded into a design that evokes an Eater's intuition for how a perfect ball warps spacetime around itself.

Perfect

The grav chair is a rather interesting chair. In addition to conferring the usual sitting bonuses, the grav chair:[1]

  • Acts as a light source that gives off light in a radius of 4.
  • Has a capacitor that can hold a small charge (5 energy).
  • Has a zero-point energy collector that recharges 5 energy per turn.

Zero-Point Energy Collector

This section is an excerpt from Power#Zero Point Energy Collector.

The Zero Point Energy Collector (ZPEC) is a reality distorting, infinite electrical power source that charges depending on the current world that the object resides in. As long as the item is in "JoppaWorld", which is the starting world that the player starts in, the ZPEC will generate a constant amount of charge each turn, which varies depending on the object. The ceremonial vibrokhopesh, grav chair, and black mote all use the ZPEC.

How the ZPEC exactly works is unknown, but as the process is reality distorting it cannot work under the effects of normality. This means that being in a normality field or normality gas will cause the item to stop charging.

References

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.
  1. ObjectBlueprints.xml