Grav chair: Difference between revisions
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{{ | {{Character | ||
| title = {{Qud text|{{Qud shader|K|{{(}}grav{{)}}}} chair}} | | title = {{Qud text|{{Qud shader|K|{{(}}grav{{)}}}} chair}} | ||
| image = grav chair.png | | image = grav chair.png | ||
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| av = 8 | | av = 8 | ||
| dv = -10 | | dv = -10 | ||
| weight = 80 | | weight = 80 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
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| complexity = 6 | | complexity = 6 | ||
| tier = 8 | | tier = 8 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cc | | tilecolors = Cc | ||
| renderstr = ╛ | | renderstr = ╛ | ||
| chairlevel = 2 | | chairlevel = 2 | ||
| extra = {{Extra info|weight = 80 | empsensitive = yes | metal = yes | flyover = no}} | | extra = {{Extra info|weight = 80 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | capacitorcharge = 5 | capacitormax = 5 | capacitorrate = 5}} | ||
| inheritingfrom = BaseChair | | inheritingfrom = BaseChair | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Gravchair}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Gravchair}} | ||
| | | unidentifiedname = strange furniture | ||
| unidentifiedaltname = strange furniture | |||
| capacitorcharge = 5 | |||
| capacitormax = 5 | |||
| capacitorrate = 5 | |||
| supportedmods = CommonMods,ElectronicsMods | |||
| desc = Plastic smoothed on a heat lathe was kneaded into a design that evokes an Eater's intuition for how a perfect ball warps spacetime around itself. | | desc = Plastic smoothed on a heat lathe was kneaded into a design that evokes an Eater's intuition for how a perfect ball warps spacetime around itself. | ||
| categories = Chairs | | categories = Chairs | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
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== Zero-Point Energy Collector == | == Zero-Point Energy Collector == | ||
{{Excerpt| | {{Excerpt|Power#Zero Point Energy Collector}} | ||
== References == | == References == | ||
{{As Of Patch|2.0.201.49}} | {{As Of Patch|2.0.201.49}} | ||
<references /> | <references /> | ||
{{Chairs Navbox}} | |||
[[Category:Light Sources]] |
Latest revision as of 03:58, 19 January 2024
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Character
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╛ |
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ID?
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Gravchair |
Light Radius?
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4 |
Complexity
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6 |
Tier
|
8 |
Chair Level?
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2 |
Potential
Mods? |
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Spawns in
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Extra info:
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Infobox data from game version 2.0.206.57
|
Plastic smoothed on a heat lathe was kneaded into a design that evokes an Eater's intuition for how a perfect ball warps spacetime around itself.
The grav chair is a rather interesting chair. In addition to conferring the usual sitting bonuses, the grav chair:[1]
- Acts as a light source that gives off light in a radius of 4.
- Has a capacitor that can hold a small charge (5 energy).
- Has a zero-point energy collector that recharges 5 energy per turn.
Zero-Point Energy Collector
The Zero Point Energy Collector (ZPEC) is a reality distorting, infinite electrical power source that charges depending on the current world that the object resides in. As long as the item is in "JoppaWorld", which is the starting world that the player starts in, the ZPEC will generate a constant amount of charge each turn, which varies depending on the object. The ceremonial vibrokhopesh, grav chair, and black mote all use the ZPEC.
How the ZPEC exactly works is unknown, but as the process is reality distorting it cannot work under the effects of normality. This means that being in a normality field or normality gas will cause the item to stop charging.
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
- ↑
ObjectBlueprints.xml
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