Gravity grenade: Difference between revisions

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{{#cargo_query:tables=ArtifactData=A, GeneralData=GD
{{Grenade Query|GravityGrenade}}
|join on=GD.ObjectID=A.ObjectID
 
|where=GD.ObjectID LIKE "GravityGrenade%"
A {{name}} is a grenade that pulls things caught within the blast towards the epicenter.  
|fields = CONCAT("{{((}}favilink id{{!}}",GD.ObjectID,"{{))}}")=Grenade, CONCAT("{{bits{{!}}",Bits,"}}")=Bits, TinkerTier=Tinker Skill, Tier, CONCAT("{{qud shader{{!}}B{{!}}$}} ",Commerce)=Value, Complexity, IF(CanBuild = '1', IF(CanDisassemble = '1', 'Yes', 'No'),'No') =Can Build/Disassemble
 
|order by= GD.ObjectID ASC
There are different versions of the gravity grenade at different strengths:{{Code Reference|class=GravityGrenade|name=GravityGrenade}}<ref><code>ObjectBlueprints.xml</code></ref>
}}
 
A {{qud shader|K|gravity}} {{qud shader|y|grenade}} is a grenade that pulls things caught within the blast towards the epicenter. It has an effect radius of 6 tiles and a maximum accelerative force of 17500 at its center, with that implosive force dropping off by 2000 each tile further away from the blast.{{Code Reference|class=GravityGrenade|name=GravityGrenade}}<ref><code>ObjectBlueprints.xml</code></ref>
{|class=wikitable
! Grenade
! Blast Radius
! Force
|-
| {{Favilink|Gravity grenade mk I}}
| 4
| 4000. dropping off 750 every tile from epicenter
|-
| {{Favilink|Gravity grenade mk II}}
| 5
| 8000. dropping off 1250 every tile from epicenter
|-
| {{Favilink|Gravity grenade mk III}}
| 6
| 17500. dropping off 2000 every tile from epicenter
|}


== Implosion ==
== Implosion ==
Line 13: Line 29:


{{references|2.0.202.96}}
{{references|2.0.202.96}}
[[Category:Grenades]]
{{favilink store cosmetic
| displayname ={{qud shader|K|gravity}} {{qud shader|y|grenade}}
| plainname =gravity grenade
| image = gravity grenade mk i.png
| displaychar = {{qud char|&amp;c|δ}}
}}

Latest revision as of 22:35, 20 December 2021

$40

<012>

Tier

4

Complexity

1

Tinker Tier

Tinker I

gravity grenade

A cast iron bulb is clamped by a lever with a pull ring. It's etched with a boquet of inward-facing arrows.

Perfect

$60

<024>

Tier

6

Complexity

1

Tinker Tier

Tinker II

$80

<356>

Tier

8

Complexity

1

Tinker Tier

Tinker II


A gravity grenade is a grenade that pulls things caught within the blast towards the epicenter.

There are different versions of the gravity grenade at different strengths:[1][2]

Grenade Blast Radius Force
gravity grenade mk I 4 4000. dropping off 750 every tile from epicenter
gravity grenade mk II 5 8000. dropping off 1250 every tile from epicenter
gravity grenade mk III 6 17500. dropping off 2000 every tile from epicenter

Implosion

Gravity grenades create a unique implosion effect that pulls creatures and items toward the point of impact rather than pushing them away. The grenade blast deals no direct damage, but creatures and items accelerated by the implosion — including the thrower if they are too close — will take damage if they collide with one another or any other nearby objects, such as walls. It is also possible for the grenade to accelerate a creature toward its point of impact such that the creature goes flying past the impact point in the opposite direction. Additionally, gravity grenades cause flying creatures to fall to the ground.[1][3]

Their effect is not related to neutron flux explosions which create a different type of "gravitational collapse".

References

This information is reliable as of patch 2.0.202.96.
  1. 1.0 1.1 XRL.World.Parts.GravityGrenade
  2. ObjectBlueprints.xml
  3. XRL.World.Parts.Physics, method AccelerateInternal