HP: Difference between revisions

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== Losing and Gaining Hitpoints ==
== Losing and Gaining Hitpoints ==
{{missing info|How do the boosts from Regeneration and Photosynthetic Skin stack?}}
{{missing info|How do the boosts from Regeneration and Photosynthetic Skin stack?}}
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.
Attacks which successfully hit their target and penetrate through any {{AV}}[[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as [[burning]] or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.


Certain items, such as {{Favilink|salve injector|plural}} or {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time. Other items, such as {{Favilink|witchwood bark}} or {{Favilink|urberry|plural}} will restore hitpoints instantly.   
Certain items, such as {{Favilink|salve injector|plural}} or {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time. Other items, such as {{Favilink|witchwood bark}} or {{Favilink|urberry|plural}} will restore hitpoints instantly.   
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<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>  
<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>  


Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the [[Regeneration]] mutation, which prevents this effect. Those with the [[Regeneration]] mutation or the [[Photosynthetic Skin]] mutation also gain percentage boosts based on levels of those mutations to their natural HP regeneration.
Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the {{favilink|Regeneration}} mutation, which prevents this effect. Those with the Regeneration mutation or the {{favilink|Photosynthetic Skin}} mutation also gain percentage boosts based on levels of those mutations to their natural HP regeneration.


== Maximum Hitpoints ==
== Maximum Hitpoints ==

Revision as of 19:10, 15 April 2022

It has been suggested that this article or section be moved to Hitpoints (HP).
* Reason: To better align with other abbreviated combat mechanic pages.

It has been suggested that this article or section be moved to Hitpoints (HP).
  • Reason: To better align with other abbreviated combat mechanic pages.
  • Please discuss this on the Discussion page.
  • HP, or Hitpoints, or ♥ are an integer value which measures how close a creature is to death, or how intact items and walls are.

    Losing and Gaining Hitpoints

    This article has information that is missing or not up to par.
    Reason: How do the boosts from Regeneration and Photosynthetic Skin stack?

    Attacks which successfully hit their target and penetrate through any ♦AV or MA which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as burning or bleeding, will continually decrease the hitpoints of those afflicted with them.

    Certain items, such as salve injectors or ubernostrum injectors will restore hitpoints over time. Other items, such as witchwood bark or urberries will restore hitpoints instantly.

    Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: [1]

    Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the Regeneration mutation, which prevents this effect. Those with the Regeneration mutation or the Photosynthetic Skin mutation also gain percentage boosts based on levels of those mutations to their natural HP regeneration.

    Maximum Hitpoints

    At character generation, the player character has a hitpoint maximum equal to their Toughness score. Each level after that, they will gain 1d4 + Toughness Modifier maximum hitpoints. This toughness modifier is retroactive, so if a level 12 character levels up to 13 and moves from a Toughness Modifier of +2 to +3, they will gain 1d4 + 12 hit points that level to make up for the 12 earlier levels where they did not have the +3 modifier.

    This article has information that is missing or not up to par.
    Reason: What cs file?

    References

    1. XRL.World.Parts.Stomach.cs