Leather whip: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 19: Line 19:
| dynamictable = {{Dynamic object|MeleeWeapons|Leather Whip}}
| dynamictable = {{Dynamic object|MeleeWeapons|Leather Whip}}
| desc = A leather lash and handle.
| desc = A leather lash and handle.
{{Qud shader|rules|{{(}}Strength Bonus Cap: 4{{)}}}}
| categories = Whips
| categories = Whips
| gameversion = 2.0.201.114
| gameversion = 2.0.201.114

Revision as of 20:33, 31 August 2021

leather whip
Leather whip.png
4/8
PV/Max PV
♥
1d4
average: 2.5range: 1-4
$
25.00
Commerce Value
2
lbs.
Weight
Tier

1

Skill Used

Whip

Character

\

ID?Use this ID to Wish for the item

Leather Whip

Spawns in

MeleeWeapons

Extra Info:
    leather whip

    A leather lash and handle.

    Strength Bonus Cap: 4

    Perfect

    A leather whip is a unique weapon that is associated with the Whips skill. The Whips skill set does not currently exist in Caves of Qud, so there are not any skills that the player may learn to support the use of the leather whip. However, it can still be used as a melee weapon, and has a unique latching effect.

    Mechanics

    When an attacker hits a target with the leather whip, it has a chance to latch on to the target. This effect is similar to the effect of the maghammer, madpole jaws, or crypt ferret bite.

    When hit, the target must succeed at an initial agility save of difficulty 14, or be latched onto by the whip for 3d43-12 (Avg: 7.5) turns:[1][2]

    Your leather whip latches onto the hyrkhound!

    After the latch succeeds, the target is latched onto. The target will then have a chance to break free each turn (including the same turn they are first latched onto) by succeeding at a strength save of difficulty 14 plus the attacker's strength modifier.[2]

    The hyrkhound breaks free from your leather whip!

    The attacker can also attempt to move while latching on to a target (and drag the target along with them) but the target will have a chance to resist that movement by succeeding at a separate strength save, with a flat difficulty of 14.[2]

    The hyrkhound stands his ground!

    If the whip-wielder does not directly attack the target during their turn (either by standing still, by moving and pulling the target, or by doing something else), they will auto-attack the target with the leather whip at the end of the turn.

    Obtaining

    • Guaranteed to be carried by Mechanimist houndmasters.
    • Can be found as random loot in low-tier areas, such as areas near Joppa or the salt marsh. May occasionally be found in higher-tier areas, but the chance of finding one reduces exponentially when exploring higher tier areas.

    References

    This information is reliable as of patch 2.0.201.55.
    1. ObjectBlueprints.xml
    2. 2.0 2.1 2.2 XRL.World.Parts.LatchesOn