Mechanical: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(not technically an effect, not sure how to categorize)
 
m (Add bullet point that roboticized creatures can be repaired)
 
(5 intermediate revisions by 3 users not shown)
Line 6: Line 6:
{{infobox row|ID|Roboticized}}
{{infobox row|ID|Roboticized}}
}}{{#vardefine:name|{{qud text|&cmechanical|notxml}}}}
}}{{#vardefine:name|{{qud text|&cmechanical|notxml}}}}
{{name}} is a rare part that all creatures are eligible of becoming. Upon creature spawn, they have a 0.00001% chance of being {{name}}. Robots cannot be mechanical.
{{name|caps}} is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a {{name}} creature when they spawn.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Roboticized}}
 
Robots are already mechanical, so they cannot gain this modifier.


When {{name}}, creatures:
When {{name}}, creatures:
* Are invulnerable to mental attacks (have no brain)
* Are invulnerable to mental attacks
* Are made out of [[metal]] if they weren't already
* Are made out of [[metal]] if they weren't already
* Grant [[Night Vision]] at level 12 if the creature does not already have [[Dark Vision]]
* Can be [[Repair|repaired]] when damaged
* No longer drops a corpse
* Gain {{favilink id|Mutation:DarkVision}} at level 12 unless they already have [[Dark Vision]].
* Have their base Electric resistance is set to -50
* No longer drop a corpse
* Have their base Heat and Cold resistance is set to 25
* Have their base Electric resistance set to -50
* Have their base Heat and Cold resistance set to 25
* Are considered Inorganic
* Are considered Inorganic
* Bleeds {{favilink|oil}}, and is able to bleed if not able to before
* Bleed {{favilink|oil}}, and are able to bleed if not able to before
* [[Dismember]]ed parts will be able to be [[Disassemble]]d into [[bits]]
* [[Dismember]]ed parts will be able to be [[Disassemble]]d into [[bits]]
* All body parts are considered mechanical (and thus ineligible for [[fungal infection]]s and [[tattoo gun|tattooing]])
* Will have all body parts considered mechanical (and thus ineligible for [[fungal infection]]s and [[tattoo gun|tattooing]])
* Their name will have {{qud text|&cmechanical|notxml}} prepended
* Will have {{qud text|&cmechanical|notxml}} prepended to their name
* Have "There is a low, persistent hum emanating outward." appended to their description
* Have "There is a low, persistent hum emanating outward." appended to their description
* Gain additional qualities that are common to [[robots]]. This includes:
** Immunity to disease, confusion, poison, and [[Respiration|inhaled gas effects]]
** Vulnerability to [[EMP]]
** Have a chance to drop scrap on death
== References ==
<references />

Latest revision as of 20:24, 22 March 2024

This information is reliable as of patch 2.0.195.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.195.2.
mechanical
ID

Roboticized

Mechanical is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a mechanical creature when they spawn.[1][2]

Robots are already mechanical, so they cannot gain this modifier.

When mechanical, creatures:

  • Are invulnerable to mental attacks
  • Are made out of metal if they weren't already
  • Can be repaired when damaged
  • Gain Night Vision at level 12 unless they already have Dark Vision.
  • No longer drop a corpse
  • Have their base Electric resistance set to -50
  • Have their base Heat and Cold resistance set to 25
  • Are considered Inorganic
  • Bleed oil, and are able to bleed if not able to before
  • Dismembered parts will be able to be Disassembled into bits
  • Will have all body parts considered mechanical (and thus ineligible for fungal infections and tattooing)
  • Will have mechanical prepended to their name
  • Have "There is a low, persistent hum emanating outward." appended to their description
  • Gain additional qualities that are common to robots. This includes:
    • Immunity to disease, confusion, poison, and inhaled gas effects
    • Vulnerability to EMP
    • Have a chance to drop scrap on death

References

  1. ObjectBlueprints.xml
  2. XRL.World.Parts.Roboticized