Mechanical: Difference between revisions

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{{infobox row|ID|Roboticized}}
{{infobox row|ID|Roboticized}}
}}{{#vardefine:name|{{qud text|&cmechanical|notxml}}}}
}}{{#vardefine:name|{{qud text|&cmechanical|notxml}}}}
{{name}} is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a {{name}} creature when they spawn.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Roboticized}}
{{name|caps}} is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a {{name}} creature when they spawn.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Roboticized}}


Robots are already mechanical, so they cannot gain this modifier.
Robots are already mechanical, so they cannot gain this modifier.
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* Are invulnerable to mental attacks
* Are invulnerable to mental attacks
* Are made out of [[metal]] if they weren't already
* Are made out of [[metal]] if they weren't already
* Gain [[Night Vision]] at level 12 unless they already have [[Dark Vision]].
* Gain {{favilink id|Mutation:DarkVision}} at level 12 unless they already have [[Dark Vision]].
* No longer drop a corpse
* No longer drop a corpse
* Have their base Electric resistance set to -50
* Have their base Electric resistance set to -50
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* Gain additional qualities that are common to [[robots]]. This includes:
* Gain additional qualities that are common to [[robots]]. This includes:
** Immunity to disease, confusion, poison, and [[Respiration|inhaled gas effects]]
** Immunity to disease, confusion, poison, and [[Respiration|inhaled gas effects]]
** Vulnerability to EMP
** Vulnerability to [[EMP]]
** Have a chance to drop scrap on death
** Have a chance to drop scrap on death


== References ==
== References ==
<references />
<references />

Revision as of 04:01, 7 May 2022

This information is reliable as of patch 2.0.195.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.195.2.
mechanical
ID

Roboticized

Mechanical is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a mechanical creature when they spawn.[1][2]

Robots are already mechanical, so they cannot gain this modifier.

When mechanical, creatures:

  • Are invulnerable to mental attacks
  • Are made out of metal if they weren't already
  • Gain Night Vision at level 12 unless they already have Dark Vision.
  • No longer drop a corpse
  • Have their base Electric resistance set to -50
  • Have their base Heat and Cold resistance set to 25
  • Are considered Inorganic
  • Bleed oil, and are able to bleed if not able to before
  • Dismembered parts will be able to be Disassembled into bits
  • Will have all body parts considered mechanical (and thus ineligible for fungal infections and tattooing)
  • Will have mechanical prepended to their name
  • Have "There is a low, persistent hum emanating outward." appended to their description
  • Gain additional qualities that are common to robots. This includes:
    • Immunity to disease, confusion, poison, and inhaled gas effects
    • Vulnerability to EMP
    • Have a chance to drop scrap on death

References

  1. ObjectBlueprints.xml
  2. XRL.World.Parts.Roboticized