Overloaded: Difference between revisions
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{{Missing info| | {{Missing info|Table needs to be filled out with more effects of overloaded on different items}} | ||
{{name}} is an item mod that can be applied to most electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has. | {{name}} is an item mod that can be applied to most electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has. | ||
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| Electric Discharge Weapons | | Electric Discharge Weapons | ||
| Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}} | | Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}} | ||
|- | |||
| Gaslight weapons (e.g. {{favilink|gaslight flyssa}}) | |||
| +2 to damage roll {{Code Reference|class = Gaslight}} | |||
|- | |- | ||
| [[Light source|Light Sources]] | | [[Light source|Light Sources]] | ||
Line 40: | Line 43: | ||
| [[Gas]] generation | | [[Gas]] generation | ||
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}} | | +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}} | ||
|- | |||
| {{favilink|wrist calc}} | |||
| +30% to [[compute power]] (i.e. +3 normally) {{Code Reference|class = ComputeNode}} | |||
|- | |||
| [[Co-processor]] items | |||
| +5 [[compute power]] {{Code Reference|class = ModCoProcessor}} | |||
|} | |} | ||
== References == | == References == | ||
<references /> | <references /> |
Revision as of 14:30, 17 September 2021
overloaded
Category
|
Electronics |
---|---|
Native tierLess likely to appear on items
of a lower tier than this. |
0 |
Rarity
|
Rare |
Tinkerable
|
Yes |
Tinker skill
|
|
Bit required
|
<5> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+1 | |
+1 | |
ID
|
ModOverloaded |
Infobox data from game version 2.0.202.74
|
Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw. |
This article has information that is missing or not up to par.
Reason: Table needs to be filled out with more effects of overloaded on different items |
This article has information that is missing or not up to par.
Reason: Table needs to be filled out with more effects of overloaded on different items
Reason: Table needs to be filled out with more effects of overloaded on different items
overloaded is an item mod that can be applied to most electronics. It adds 300% to the "power load level" of the item [1][2], which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.
Bonuses by effect
Effect type | Bonus |
---|---|
Standard Energy Weapons | +2 to damage roll [3] |
Electric Discharge Weapons | Damage is based on charge used, so x4 damage [4] |
Gaslight weapons (e.g. gaslight flyssa) | +2 to damage roll [5] |
Light Sources | +2 to radius [6] |
Normality (e.g. nulling items) | +2 to the strength of reality stabilization [7] |
Gas generation | +30% to density of gases produced [8][9] |
wrist calc | +30% to compute power (i.e. +3 normally) [10] |
Co-processor items | +5 compute power [11] |
References
- ↑
XRL.World.Parts.ModOverloaded
, methodHandleEvent(GetPowerLoadLevelEvent)
- ↑
XRL.World.Parts.GetPowerLoadLevel
, methodGetFor
- ↑
XRL.World.Parts.EnergyAmmoLoader
, methodHandleEvent(GetMissileWeaponPerformanceEvent)
- ↑
XRL.World.Parts.ElectricalDischargeLoader
, methodFireEvent
- ↑
XRL.World.Parts.Gaslight
- ↑
XRL.World.Parts.ActiveLightSource
- ↑
XRL.World.Parts.RealityStabilization
, methodStrength
- ↑
XRL.World.Parts.GasOnHit
- ↑
XRL.World.Parts.GasOnEntering
- ↑
XRL.World.Parts.ComputeNode
- ↑
XRL.World.Parts.ModCoProcessor