Powered exoskeleton: Difference between revisions

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When powered and [[Boot sequence|booted up]], this item grants the wearer +2 Strength. It requires 5 turns to fully boot up.
When powered and [[Boot sequence|booted up]], this item grants the wearer +2 Strength. It requires 5 turns to fully boot up.
{{name|plural}} are unusual in the [[:Category:Exoskeleton Mods|wide variety of mods applicable to them]].

Revision as of 06:19, 12 August 2020

This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.71.
powered exoskeleton
Powered exoskeleton.png
Complexity

6

Tier

6

<006>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

]

ID?Use this ID to Wish for the item

Strength Exo

Worn On

Back

Extra Info:
powered exoskeleton

Slate tubes assembled to scaffold the human form.

Perfect

When powered and booted up, this item grants the wearer +2 Strength. It requires 5 turns to fully boot up.

powered exoskeletons are unusual in the wide variety of mods applicable to them.