Powered exoskeleton: Difference between revisions
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When powered and [[Boot sequence|booted up]], this item grants the wearer +2 Strength. It requires 5 turns to fully boot up. | When powered and [[Boot sequence|booted up]], this item grants the wearer +2 Strength. It requires 5 turns to fully boot up. | ||
{{name|plural}} are unusual in the [[:Category:Exoskeleton Mods|wide variety of mods applicable to them]]. |
Revision as of 06:19, 12 August 2020
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
powered exoskeleton
Complexity
|
6 |
---|---|
Tier
|
6 |
<006> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
] |
ID?
|
Strength Exo |
Worn On
|
Back |
Extra Info:
|
powered exoskeleton
Slate tubes assembled to scaffold the human form.
When powered and booted up, this item grants the wearer +2 Strength. It requires 5 turns to fully boot up.
powered exoskeletons are unusual in the wide variety of mods applicable to them.