Precinct navigator

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Revision as of 03:52, 29 October 2020 by imported>Trashmonks (Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
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This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
precinct navigator
Charge per Use

1 Fidget cell: 2500 usesSolar cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

NavigationSystems

Complexity

3

Tier

4

<0B24>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

]

ID?Use this ID to Wish for the item

Precinct Navigator

Worn On

Arm

Extra Info:
precinct navigator

Gridlines and a red dot are painted on the glass lune, and simple rectangles depict the once-ordered streets of chromium that've since burst like gnarled roots through space and time.

Perfect

The precinct navigator is a powered bracelet that aids in overworld navigation in ruins. It can be built with <B24> bits and a randomized bit (either <A>, <B>, <C>, or <D>).

When the precinct navigator is equipped and finishes booting up:

  • The chance to get lost in ruins is reduced by 50%
  • The chance to find interesting encounters while traveling through ruins on the overworld is increased by 100%
  • The chance of finding ruins in other terrain is increased by 100%

The lost bonus will stack with compass bracelets or navigation systems, but not with multiple precinct navigators.