Scoped masterwork carbine: Difference between revisions

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The '''scoped masterwork carbine''' (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics.
The {{name}} (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. IN this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal {{favilink|carbine}} modded with [[Scoped]] and [[Masterwork]].  


In addition to its modification, the sparbine deals more damage and is lighter than regular carbine. While normal carbines only deals 1d8 damage, while this one deals 1d10 damage. It also 1 unit lighter than the regular carbine
In addition to its modification, the '''Sparbine''' deals more damage and is lighter than a regular {{favilink|carbine}}. While normal carbines only deals {{heart}}{{dice tooltip|1d8}} damage, while this one deals {{heart}}{{dice tooltip|1d10}} damage. It is also 1 unit lighter than a normal carbine. This is the only version that will be marked by the mark of Sparafucile({{qud char|&R|♂}}).


As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with another third modification. The rule is that you can only add one more mod and the mod cannot be the one it already had.
As implied by its name, it always comes modded to be both [[scoped]] and [[masterwork]], however, unlike a normal carbine, it can generate with a third modification. The third mod must not be [[scoped]] or [[masterwork]].


It's possible for a normal carbine to generate or be modded to have the same name as the Sparbine. The most obvious way to distinguish it from a normal carbine with the same mods is by looking at its description and comparing the stats  
It's possible for a normal carbine to be generated or modded to have the same name as the Sparbine. The most obvious way to distinguish it from a normal carbine with the same mods is by looking at its description and comparing the stats.


== Tips ==
== Tips ==

Revision as of 20:16, 26 August 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

scoped masterwork carbine
Carbine.png
$
200.00
Commerce Value
10
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

3

Max Ammo

24

Tier

6

<0014>

Can Disassemble

yes

Can Build

no

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

MasterworkCarbine

scoped masterwork carbine

A composite carbine of exceptional craftbearship.
Scoped: This weapon has increased accuracy.
Masterwork: This weapon scores critical hits twice as often.

: This weapon bears the mark of Sparafucile.

Perfect


The scoped masterwork carbine (or, fanonically, the Sparbine, named after its maker, Sparafucile) is a unique carbine with several distinctive characteristics. IN this article, the scoped masterwork carbine will be referred to as the Sparbine to prevent confusion with a normal carbine modded with Scoped and Masterwork.

In addition to its modification, the Sparbine deals more damage and is lighter than a regular carbine. While normal carbines only deals ♥1d81-8 (Avg: 4.5) damage, while this one deals ♥1d101-10 (Avg: 5.5) damage. It is also 1 unit lighter than a normal carbine. This is the only version that will be marked by the mark of Sparafucile().

As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.

It's possible for a normal carbine to be generated or modded to have the same name as the Sparbine. The most obvious way to distinguish it from a normal carbine with the same mods is by looking at its description and comparing the stats.

Tips

This section is opinion-based. Your mileage may vary.
  • The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
  • Once you've downed a few rifle turrets or musket turrets or, better yet, chaingun turrets, you'll probably have as much ammo for it as you're likely to need.
  • Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an eigenrifle or a phase cannon.