Stun rod: Difference between revisions
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When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 15) to snap out of the effect sooner. | When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 15) to snap out of the effect sooner. | ||
[[Category:Cudgels]] | [[Category:Cudgels]] |
Revision as of 21:29, 12 August 2020
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
stun rod
Charge per Use
|
10 |
---|---|
Charge Used For
|
Stun effect |
Complexity
|
1 |
Tier
|
1 |
<001> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
\ |
ID?
|
Stun Rod |
Spawns in
|
|
Extra Info:
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stun rod
A telescoping, slate-colored rod with a knob on the head.
When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 15) to snap out of the effect sooner.