Sultan histories: Difference between revisions
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-->{{#vardefine:regionAny|A [[World_generation#Regions_and_Locations|region]] from this period or from a<br>previous period of the sultanate.}}<!-- | -->{{#vardefine:regionAny|A [[World_generation#Regions_and_Locations|region]] from this period or from a<br>previous period of the sultanate.}}<!-- | ||
-->{{#vardefine:regionAnyPrevious|A [[World_generation#Regions_and_Locations|region]] from this period or from a previous period<br>of the sultanate. Usually but not always the region<br>where the sultan already is due to a previous event.}}<!-- | -->{{#vardefine:regionAnyPrevious|A [[World_generation#Regions_and_Locations|region]] from this period or from a previous period<br>of the sultanate. Usually but not always the region<br>where the sultan already is due to a previous event.}}<!-- | ||
-->{{#vardefine:randomOrNewLocationInCurrentRegion|A random existing location, or a newly generated location.<br>The parent region is not specified in this event's description and<br>could be any region from this period or a previous period of<br>the sultanate. Usually but not always the region where<br>the sultan already is due to a previous event.}}<!-- | |||
-->{{#vardefine:guildHall|'''One of the following gathering places that<br>is aligned with the sultan's profession:'''<br>academy (scholar)<br>arena (gladiator)<br>college (historian, philosopher)<br>dig site (geologist)<br>gambling den (gambler)<br>hermitage (winter eremite)<br>laboratory (scientist)<br>observatory (astrologist, astronomer)<br>outpost (soldier)<br>prayer yurt (stargazer)<br>scriptorium (scribe)<br>tavern (cook, explorer)<br>workshop (electrician, glassblower, jeweler, tinker, window maker)<br>yurt (nomad)}}<!-- | -->{{#vardefine:guildHall|'''One of the following gathering places that<br>is aligned with the sultan's profession:'''<br>academy (scholar)<br>arena (gladiator)<br>college (historian, philosopher)<br>dig site (geologist)<br>gambling den (gambler)<br>hermitage (winter eremite)<br>laboratory (scientist)<br>observatory (astrologist, astronomer)<br>outpost (soldier)<br>prayer yurt (stargazer)<br>scriptorium (scribe)<br>tavern (cook, explorer)<br>workshop (electrician, glassblower, jeweler, tinker, window maker)<br>yurt (nomad)}}<!-- | ||
-->{{#vardefine:studying|'''One of the following phrases aligned with the sultan's profession:'''<br>assembling contraptions based on (tinker)<br>chanting in devotion of (winter eremite)<br>contemplating how extraterrestrials might use (stargazer)<br>cooking meals inspired by (cook)<br>deciphering the meaning of (philosopher)<br>engaging in ceremonial combat for the reward of (gladiator)<br>excavating ancient (geologist)<br>glassblowing (glassblower)<br>glassblowing (window maker)<br>hoarding the spoils of looted (soldier)<br>interpreting the history of (historian)<br>making decisions by arbitrarily choosing (gambler)<br>making jewelry inspired by (jeweler)<br>mapping stars to the shapes of (astrologist)<br>mapping stars to the shapes of (astronomer)<br>searching for (nomad)<br>soldering wires to power (electrician)<br>studying (scholar)<br>taking measurements of (scientist)<br>wandering in search of (explorer)<br>writing chronologies for (scribe)}}<!-- | -->{{#vardefine:studying|'''One of the following phrases aligned with the sultan's profession:'''<br>assembling contraptions based on (tinker)<br>chanting in devotion of (winter eremite)<br>contemplating how extraterrestrials might use (stargazer)<br>cooking meals inspired by (cook)<br>deciphering the meaning of (philosopher)<br>engaging in ceremonial combat for the reward of (gladiator)<br>excavating ancient (geologist)<br>glassblowing (glassblower)<br>glassblowing (window maker)<br>hoarding the spoils of looted (soldier)<br>interpreting the history of (historian)<br>making decisions by arbitrarily choosing (gambler)<br>making jewelry inspired by (jeweler)<br>mapping stars to the shapes of (astrologist)<br>mapping stars to the shapes of (astronomer)<br>searching for (nomad)<br>soldering wires to power (electrician)<br>studying (scholar)<br>taking measurements of (scientist)<br>wandering in search of (explorer)<br>writing chronologies for (scribe)}}<!-- | ||
-->{{#vardefine:ravaging|'''One of the following phrases aligned with<br>one of the [[sultan theme|sultan's themes]]:'''<br>conducting midnight raids on the villages (time)<br>forcibly relocating the families (travel)<br>kidnapping the smartest children from the homes (scholarship)<br>looting all the jewels from the homes (jewels)<br>particularly rejoicing in the lamentations (might)<br>raining meteors down from the sky onto the settlements (stars)<br>razing to the ground the homes (might)<br>rolling dice to determine which ones to destroy from the homes (chance)<br>shattering all the glass in the homes (glass)<br>soldering together the children (circuitry)<br>sowing with salt the fields (salt)<br>stealing oil from the heat lamps in the villages (ice)}}<!-- | -->{{#vardefine:ravaging|'''One of the following phrases aligned with<br>one of the [[sultan theme|sultan's themes]]:'''<br>conducting midnight raids on the villages (time)<br>forcibly relocating the families (travel)<br>kidnapping the smartest children from the homes (scholarship)<br>looting all the jewels from the homes (jewels)<br>particularly rejoicing in the lamentations (might)<br>raining meteors down from the sky onto the settlements (stars)<br>razing to the ground the homes (might)<br>rolling dice to determine which ones to destroy from the homes (chance)<br>shattering all the glass in the homes (glass)<br>soldering together the children (circuitry)<br>sowing with salt the fields (salt)<br>stealing oil from the heat lamps in the villages (ice)}}<!-- | ||
-->{{#vardefine:liberateCityReason|'''If the sultan has a significant color, favored faction, hated<br>faction, or profession - one of the following randomly-chosen phrases:'''<br><br>Acting against the prohibition on the color *significant color*<br>Acting against the persecution of *favored faction*<br>Acting against the enfranchisement of *hated faction*<br>Acting against labor laws restricting the rights of *artisans of profession*<br><br>'''Otherwise, the following phrase, based on one of the [[sultan theme|sultan's themes]]:'''<br><br>Acting against the prohibition on the practice of *thematic practice*}}<!-- | |||
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Origin story events explain how a sultan was born, or how they were found as a baby. | Origin story events explain how a sultan was born, or how they were found as a baby. | ||
The following sections provide | The following sections provide examples of each type of origin story event. Hover over the underlined phrases in each example event to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them. | ||
== Born as Heir == | == Born as Heir == | ||
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= Core Life Events = | = Core Life Events = | ||
Core life events recount the significant victories and tragedies of the sultan's life. They explain how the destined sultan eventually rose to be recognized as the sultan of Qud, how they shaped the world through creating, destroying, or renaming regions and locations, how their thematic obsessions evolved over time, and how they came to be loved or hated by factions and artisans throughout Qud. | |||
The following sections provide examples of each type of core life event. Hover over the underlined phrases in each example event to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them. | |||
== Corrupt Administrator <small>{{Code Reference|namespace=XRL.Annals|class=CorruptAdministrator}}</small> == | == Corrupt Administrator <small>{{Code Reference|namespace=XRL.Annals|class=CorruptAdministrator}}</small> == | ||
== Captured by Bandits <small>{{Code Reference|namespace=XRL.Annals|class=CapturedByBandits}}</small> == | == Captured by Bandits <small>{{Code Reference|namespace=XRL.Annals|class=CapturedByBandits}}</small> == | ||
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== Forge Item <small>{{Code Reference|namespace=XRL.Annals|class=ForgeItem}}</small> == | == Forge Item <small>{{Code Reference|namespace=XRL.Annals|class=ForgeItem}}</small> == | ||
== Under Weird Sky <small>{{Code Reference|namespace=XRL.Annals|class=UnderWeirdSky}}</small> == | == Under Weird Sky <small>{{Code Reference|namespace=XRL.Annals|class=UnderWeirdSky}}</small> == | ||
== | == Army at the Gates == | ||
{{sultan history event | |||
| title = Army at the Gates | |||
| id = LiberateCity | |||
| variation = liberate city<br>(50% chance) | |||
| renamedlocation = yes | |||
| becomessultan = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|{{#var:liberateCityReason}}|Acting against labor laws restricting the rights of jewelers}}, Yytafa led an army to the gates of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Subatum Steeple}}. She freed its citizens, {{Tooltip|This part of the historic event text will appear only if<br>the destined sultan has not already ascended to the<br>recognized position of sultan of Qud|and they declared her sultan of Qud, dowering her with the Kesil Face}}. In her honor they changed the name of Subatum Steeple to {{Tooltip|The location's new name, which is typically formed from the sultan's name|Yytafabad}}. | |||
&CTomb Inscription: | |||
&wCherish Yytafa, friend to jewelers and liberator of Subatum Steeple, who led an army to its gates and ousted its venal lords. The people of the city climbed the astral henagon in jubilation, dowered Yytafa with the Kesil Face, and proclaimed her sultan of Qud. In her honor they renamed Subatum Steeple to Yytafabad. | |||
}}{{clear|both}} | |||
{{sultan history event | |||
| title = Army at the Gates | |||
| id = LiberateCity | |||
| variation = sack city<br>(50% chance) | |||
| renamedlocation = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
{{Tooltip|{{#var:liberateCityReason}}|Acting against the prohibition on the practice of stopping time}}, Yyhim led an army to the gates of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Shemas Cave}}. He sacked Shemas Cave and {{Tooltip|"slaughtered" or "persecuted"|slaughtered}} its citizens, forcing them to change its name to {{Tooltip|The location's new name, which is typically formed from the sultan's name|Yyhimgrad}}. | |||
&CTomb Inscription: | |||
&wPay homage to Yyhim, child of tiny gears and liberator of Shemas Cave, who led an army to its gates and dethroned its base aristocrats. The people of the city climbed the cosmic icosahedron in joy, crooned Yyhim's name, and renamed Shemas Cave to Yyhimgrad in his honor. | |||
}}{{clear|both}} | |||
== Rampage Region == | == Rampage Region == | ||
{{sultan history event | {{sultan history event | ||
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{{qud quote | {{qud quote | ||
|&CGospel: | |&CGospel: | ||
At the Battle of {{Tooltip| | At the Battle of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Haazod Tangle}}, Bashir fought {{Tooltip|If this phrase is present, it means that the sultan<br>previously had no relationship with this faction, and it will<br>become a new favored faction as a result of this event|as a mercenary}} to liberate {{Tooltip|{{#var:favoredFaction}}|fish}}. He wielded a {{Tooltip|An adjective representing one of the [[sultan theme|sultan's themes]]|glazed}} {{Tooltip|The [[Relic#Relic_Item_Type|relic item type]]. Can be used to discern the<br>type of item this relic will generate as if found in game|axe}} with such {{Tooltip|'''One of the following words:'''<br>finesse<br>agility<br>skill<br>artfulness<br>artistry<br>dexterity<br>prowess<br>deftness|artistry}} that it became forever known as {{Tooltip|A new relic that the sultan possesses as a result of this event.<br>Will include the faction name and end with boon/friend/gift|Glazed Fishgift}}. | ||
&CTomb Inscription: | &CTomb Inscription: | ||
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{{qud quote | {{qud quote | ||
|&CGospel: | |&CGospel: | ||
At the Battle of {{Tooltip| | At the Battle of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Bid Spire}}, Mehshir fought {{Tooltip|If this phrase is present, it means that the sultan<br>previously had no relationship with this faction, and it will<br>become a new hated faction as a result of this event|as a mercenary}} to subjugate {{Tooltip|{{#var:nemesisFaction}}|frogs}}. He wielded a {{Tooltip|An adjective representing one of the [[sultan theme|sultan's themes]]|frigid}} {{Tooltip|The [[Relic#Relic_Item_Type|relic item type]]. Can be used to discern the<br>type of item this relic will generate as if found in game|hammer}} with such {{Tooltip|'''One of the following words:'''<br>finesse<br>agility<br>skill<br>artfulness<br>artistry<br>dexterity<br>prowess<br>deftness|deftness}} that it became forever known as {{Tooltip|A new relic that the sultan possesses as a result of this event.<br>Will include the faction name and end with bane/blight/ruin/woe|Frigidica Frogswoe}}. | ||
&CTomb Inscription: | &CTomb Inscription: | ||
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= Death Reversal Events = | = Death Reversal Events = | ||
Death reversal events recount how the sultan narrowly escaped death, faked their death, or was otherwise incorrectly presumed dead. | |||
The following section provides an example of a death reversal event. Hover over the underlined phrases to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them. | |||
== Death Reversal == | == Death Reversal == | ||
{{sultan history event | {{sultan history event | ||
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= Death Events = | = Death Events = | ||
Death events recount how the sultan ultimately died. | |||
The following section provides an example of a death event. Hover over the underlined phrases to see more information about how the event is generated. | |||
== Natural Death == | == Natural Death == | ||
{{sultan history event | {{sultan history event |
Revision as of 14:33, 15 December 2020
Sultan histories are composed of the significant events from the lives of the sultans.
These events are recorded in the Sultan Histories section of the journal as the player uncovers them during a playthrough.
The histories of the sultans will always include a series of events from 5 initial periods of sultan rule, involving 5 procedurally generated sultans. Those sultans' names, events from their lives, prose that recounts those events, and recurring sultan themes that are relevant to each sultan will all be procedurally generated.
The sixth sultan is Resheph - a guaranteed sultan who appears in every playthrough and always has the same fixed events described in his lore. You can review the static events that compose the history of Resheph on his wiki page.
Uncovering Sultan Histories
Events from the sultan histories are a type of secret that the player can uncover by:
- Looking at or interacting with a shrine.
- Looking at painted or engraved objects.
- Trading secrets during the Water Ritual with a faction interested in sultans.
- Rifling through trash with the Trash Divining skill.
- Gaining the metabolized effect of cooking with psychal gland paste.
- Exploring new zones while infected with mumble mouth.
Gospel versus Tomb Inscriptions
Most of the sultan histories that the player will learn about during the course of the game are of the "gospel" variety. However, in the Tomb of the Eaters, the player can also discover tomb inscriptions that recount the same events in each sultan's history. Each event in the sultan histories will have both a gospel account and a corresponding tomb inscription. Tomb inscriptions typically use a different tone to describe the event. For example, the tomb inscriptions often appear to elevate praise for the sultan to a higher or more miraculous level than the corresponding gospel account, and sometimes omit certain shortcomings or moral problems with the sultan's behavior. A tomb inscription can also sometimes vary slightly in the specific details recounted in the event.
Example Event in Sultan History, with Corresponding Tomb Inscription
While traveling through Ekappur, Oyuram stopped at a tavern in the Shrine at Bibappir. There he lost his prized Radiantucus Flowersboon in a foolhardy bet. He cursed the tavern and left the Shrine at Bibappir. |
Individual Events
Each procedurally generated sultan from the first through the fifth period sultanate will have between 10 and 22 events included in their history. Typically the number of events is at the lower end of that range, around 11-14.[1]
The events in each sultan's history are generated in the following order:
- An origin story event, which will either be when the sultan was born as an heir or found as a babe.
- At this point in their story, they will not yet be an actual sultan of Qud.
- Eight randomly-selected core life events, which are each chosen from a pool of 17 possible event types. These can occur in any order, and the same type of event can be chosen multiple times.
- Several of these event types can result in the destined sultan becoming the actual sultan of Qud. For example, they may challenge the existing sultan of Qud to a duel, assassinate them, lead an army to their gates, or simply be named their successor after the existing sultan dies or abdicates the throne.
- If one of these events involves the sultan's death, such as by driving a chariot off a cliff or by losing a duel to a challenger, it will be followed immediately by a second death reversal event that recounts how the sultan had faked their death or had somehow never actually died. They will retain their role as the sultan of Qud if they already had ascended to that position.
- The temporal order of these events matters. For example, if the sultan gains a new relic from a Marriage event, they can then lose that relic in a Bloody Battle event that occurs after the wedding.
- If one of the eight randomly-selected life events has not yet resulted in the destined sultan becoming the actual sultan of Qud, an event with that outcome will be added to the sultan's history.
- If the events thus far have not included one event that takes place at each of the 2-3 historic regions that were added during world generation for this period of the sultanate, events will be added to ensure that at least one event takes place in each of those regions during the sultan's history.
- Finally, an event relating the sultan's death will be added to their history.
Origin Story Events
Origin story events explain how a sultan was born, or how they were found as a baby.
The following sections provide examples of each type of origin story event. Hover over the underlined phrases in each example event to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them.
Born as Heir
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|
Gospel: |
Found as Babe
This event has no special effects. |
Gospel: |
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
---|
Gospel: |
yes | |
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Core Life Events
Core life events recount the significant victories and tragedies of the sultan's life. They explain how the destined sultan eventually rose to be recognized as the sultan of Qud, how they shaped the world through creating, destroying, or renaming regions and locations, how their thematic obsessions evolved over time, and how they came to be loved or hated by factions and artisans throughout Qud.
The following sections provide examples of each type of core life event. Hover over the underlined phrases in each example event to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them.
Corrupt Administrator [4]
Captured by Bandits [5]
Inspiring Experience [6]
Meet Faction [7]
Secret Ritual [8]
Challenge Sultan [9]
Forge Item [10]
Under Weird Sky [11]
Army at the Gates
Renames location?
|
yes |
---|---|
Becomes sultan?This event elevates the destined sultan to
a recognized position as sultan of Qud. |
yes |
Gospel: |
Renames location?
|
yes |
---|
Gospel: |
Rampage Region
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
yes (×2) |
---|---|
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
Region shifting?This event triggers a relocation
of the sultan to a new region. |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Gathering Place
yes | |
Adds new locationA new location in the
world's generated history? |
yes |
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
conditionallyOnly adds a new profession if the sultan does not already have a profession. |
Region shifting?This event triggers a relocation
of the sultan to a new region. |
yes |
Gospel: |
Faction Battle
conditionallyOnly adds a new favored faction if the sultan does not already have a favored faction to liberate. | |
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
yes |
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location or generate a new one. |
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction to subjugate. |
---|---|
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
yes |
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location or generate a new one. |
Gospel: |
Tavern Misfortune
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
conditionallyOnly creates a new relic if the sultan does not currently have one. |
---|---|
Loses relic?If the sultan has accumulated any relics from prior
events, one of those relics will be lost during this event at the location where it takes place. |
yes |
Region shifting?This event triggers a relocation
of the sultan to a new region. |
yes |
Relic revealing?Uncovering this sultan history event triggers
a "recover relic" quest to find the lost relic |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Bloody Battle
Loses relic?If the sultan has accumulated any relics from prior
events, one of those relics will be lost during this event at the location where it takes place. |
yes |
---|---|
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location in this region, or generate a new one. |
Renames location?
|
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Chariot Incident
- Faction Rescue
yes | |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
yes | |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction that can perform this deed. |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
- Artisan Rescue
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction that can perform this deed. |
---|---|
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
- Tragic Ending
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
---|---|
False death?This event will be immediately followed
by a death reversal event |
yes |
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction that can perform this deed. |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
False death?This event will be immediately followed
by a death reversal event |
yes |
Gospel: |
Power Shift
Becomes sultan?This event elevates the destined sultan to
a recognized position as sultan of Qud. |
yes |
---|
Gospel: |
This event has no special effects. |
Gospel: |
Marriage
yes | |
usually (90%) | |
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
usually (90%) |
Gospel: |
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|---|
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
Gospel: |
Death Reversal Events
Death reversal events recount how the sultan narrowly escaped death, faked their death, or was otherwise incorrectly presumed dead.
The following section provides an example of a death reversal event. Hover over the underlined phrases to see more information about how the event is generated and how it influences the sultan's characteristics or the features of the world around them.
Death Reversal
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|
Gospel: |
Death Events
Death events recount how the sultan ultimately died.
The following section provides an example of a death event. Hover over the underlined phrases to see more information about how the event is generated.
Natural Death
This event has no special effects. |
Gospel: |
References
This information is reliable as of patch 2.0.201.56. |
- ↑
XRL.Annals.QudHistoryFactory
, methodGenerateNewSultan
- ↑
XRL.Annals.BornAsHeir
- ↑ 3.0 3.1 3.2
XRL.Annals.FoundAsBabe
- ↑
XRL.Annals.CorruptAdministrator
- ↑
XRL.Annals.CapturedByBandits
- ↑
XRL.Annals.InspiringExperience
- ↑
XRL.Annals.MeetFaction
- ↑
XRL.Annals.SecretRitual
- ↑
XRL.Annals.ChallengeSultan
- ↑
XRL.Annals.ForgeItem
- ↑
XRL.Annals.UnderWeirdSky
- ↑ 12.0 12.1
XRL.Annals.LiberateCity
- ↑
XRL.Annals.RampageRegion
- ↑
XRL.Annals.FoundGuild
- ↑ 15.0 15.1
XRL.Annals.BattleItem
- ↑ There is not currently a tomb inscription version of the "liberate faction" variety of the Battle Item event. This appears to be a bug.
- ↑
XRL.Annals.LoseItemAtTavern
- ↑
XRL.Annals.BloodyBattle
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5
XRL.Annals.ChariotDrivesOffCliff
- ↑ 20.0 20.1
XRL.Annals.Abdicate
- ↑ 21.0 21.1
XRL.Annals.Marry
- ↑
XRL.Annals.FakedDeath
- ↑
XRL.Annals.GenericDeath