Temple mecha mk Ia
Revision as of 22:26, 15 November 2023 by Kernelmethod (talk | contribs) (Created by Kernelmethod with game version 2.0.206.26 using QBE v1.0rc2)
temple mecha mk Ia
Level: 40 | |
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Acid Res: 0 Elec Res: -50 Cold Res: 50 Heat Res: 50 | |
Character
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ID?
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VehicleTemplarMech1 |
Faction
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Playerneutral (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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\machined edge3d8 5/1005 x1(100%)\kick4d4 4/1004 x1(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Experience?
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1000 XP |
XP Tier
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8 |
Role
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Unspecified |
Extra info:
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Infobox data from game version 2.0.206.26
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temple mecha mk Ia
A hominid-suit of chrome is junctured together from parts across the layer cake of time: balance struts hammered off the crushed star blimp, mainshaft springs torn from buoyed chapels, actuators hewed from the machine hearts of city centers, intakes blown of molten lamp glass. One arm ends in a giant blade, machined to final form at the Eater presses that stamp out artworks in the forever mode.
This creature doesn't heal naturally and must be repaired.
This article looks like it has no description. You can write a bit about Temple mecha mk Ia by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Temple mecha mk Ia by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Temple mecha mk Ia by editing it. Remove this template once a description is added.