True Kin

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Revision as of 00:42, 31 January 2020 by Teamtoto (talk | contribs) (add chara creation numbers)
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True Kin are the direct descendants of the Eaters, the ancient inhabitors of Qud. Instead of mutations like Mutants, they augment themselves by using cybernetics. True kin are uncommon in Qud; the player's true kin will always be from one of three distant arcologies: The Toxic Arboreta of Ekyuemekiyye, The Holy City, the Ice-Sheathed Arcology of Ibul, and the Crustal Mortar of Yawningmoon. The reason why the player character leaves these enclaves is not specified.

Because of their relation to the Eaters, they are able to use the becoming nooks situated throughout the world. Along with using cybernetics, true kin start with the ability to Rebuke Robots, which acts as a robot-only proselytize. Their genetic relationship to the Eaters also grants them neutral reputation with the Putus Templar (0 rep instead of -700 rep).

Character Creation

In build codes, the very first letter determines the genotype. A is the code for True Kin. True Kin start with a minimum of 12 in each attribute, excluding character code bugs. 38 points can be spent on these attributes and can raise one stat to a maximum of 24.

Castes

Main article: Castes


Starting Cybernetic

All true kin can choose to start with one of 16 cybernetics to start. The player will have 2 license points to use, even if they choose a 1 credit cybernetic. However, if they choose no starting cybernetic, they will lose those points in exchange for +1 Toughness. The 16th cybernetic depends on the arcology they are in.

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