Ulnar stimulators: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
Line 23: Line 23:
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseGlove
| inheritingfrom = BaseGlove
| unknowntile = ulnar stimulators unidentified.png
| unidentifiedinfo = {{Unidentified info | tile = ulnar stimulators unidentified.png | name = weird artifact | altname = gloves }}
| unknownname = weird artifact
| unknownaltname = gloves
| wornon = Hands
| wornon = Hands
| desc = These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity.
| desc = These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity.

Revision as of 00:34, 18 December 2020

ulnar stimulators
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

Stat Boost

Complexity

3

Tier

3

<003>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Character

]

ID?Use this ID to Wish for the item

Ulnar Stimulators

Worn On

Hands

Extra Info:
ulnar stimulators

These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity.

Perfect

The ulnar stimulators are a pair of gloves that bolster the player's Strength and Agility.

The ulnar stimulators must be powered and booted up to function, possessing a boot sequence of 5 turns. Once this has elapsed, the player's Strength and Agility will be temporarily increased by 1 point until the gloves are removed or run out of power. Wearing the gloves unpowered will not provide the Attribute bonuses, but will still provide it's ♦AV bonus.

The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as (but not limited to) the hands granted by Helping hands, a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the Category="Animal" tag. [1]

References

  1. ObjectBlueprints.xml