Panicrites
I'm smoking on Aldersesse shadow garden grown dark evil witchwood, they watered this with the blood of thirty-six Nephilim. Shit's so orange it should be asking me where's 0lam.
Skill Tree
|
|
---|---|
Cost
|
300 sp |
Requirements
|
23 Ego |
Base Cooldown
|
25 |
ID
|
Persuasion_Proselytize |
You persuade an intelligent creature to join you. |
Panicrites is a skill which allows its users to attempt to recruit creatures to their side.
Using the skill takes 1000 action cost, a full turn.
When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only 1 creature can be proselytized at a time.
Proselytize is an Ego stat based attack that is defended against by Mental Armor. However, a failed proselytize attempt will not make creatures hostile, unlike failing an attempt to Beguile.
Unlike beguiling, it is possible to proselytize creatures that have Mental shields.
Proselytize can be learned through water ritual with legendary Mechanimists; this includes Eschelstadt II, High Priest of the Stilt, who is guaranteed to exist at the Six Day Stilt.
Proselytizing with Glotrot
If the player’s tongue has rotted away due to Glotrot, they will get this message when attempting to use Panicrites:
You cannot proselytize without a tongue. |
Technical details
There are two separate checks against MA, and both must succeed in order to successfully proselytize a creature.
AND
If both of these are true, the target is proselytized.
Immunity
Certain creatures are explicitly unable to be proselytized by the player; this immunity is unrelated to creature stats or Mental shield, but is rather a special exemption due to its nature. These include:
- Clones of the player character or their currently controlled body, such as those produced by Evil Twin, Gelatinous prisms or antiprisms, hexagonal crystals, and Temporal Fugue. Clones budded from the use of Cloning draught lack this property and may be proselytized.
- All Templar mecha, such as the Temple mecha mk II, Ia and Ib.
Ability Cooldown
Panicrites' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 34 | 15 | 27 | 21 | 19 | 27 | 12 |
10 | 33 | 16 | 25 | 22 | 18 | 28 | 10 |
11 | 32 | 17 | 24 | 23 | 17 | 29 | 9 |
12 | 30 | 18 | 23 | 24 | 15 | 30 | 8 |
13 | 29 | 19 | 22 | 25 | 14 | 31 | 7 |
14 | 28 | 20 | 20 | 26 | 13 | 32 | 5 |
Factions That Teach Panicrites
Panicrites is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Panicrites
No creatures have this by default.