Drilldown: Mods
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Use the filters below to narrow your results.
General (3) (
"General" only (3) ) ·
Weapon (6) (
Thrown Weapon (2) (
"Thrown Weapon" only (1) ·
Grenade (1) ) ·
Missile Weapon (4) (
"Missile Weapon" only (1) ·
Firearm (1) ·
Beam Weapon (2) ) ·
Melee Weapon (2) (
"Melee Weapon" only (1) ·
Blade (1) (
Long Blade (1) ·
Axe (1) ) ) ) ·
Armor (8) (
Body (2) ·
Cloak (1) ·
Helmet (1) ·
Headwear (3) ·
Shield (2) ·
Boot (1) ·
Glove (3) ·
Gauntlet (4) ·
Tread Accessory (1) ·
Exoskeleton (3) ) ·
Electronics (4) (
"Electronics" only (3) ·
Energy Cell (1) )
ModBeamsplitter (1) ·
ModGesticulating (1) ·
ModHardened (1) ·
ModHorrifying (1) ·
ModJacked (1) ·
ModLiquidCooled (1) ·
ModMorphogenetic (1) ·
ModNanon (1) ·
ModOverloaded (1) ·
ModPhaseConjugate (1) ·
ModRadioPowered (1) ·
ModRazored (1) ·
ModRecycling (1) ·
ModRefractive (1) ·
ModSerene (1) ·
ModSixFingered (1) ·
ModSpiked (1) ·
ModTwoFaced (1)
gesticulating (1) ·
jacked (1) ·
liquid-cooled (1) ·
morphogenetic (1) ·
nanon (1) ·
overloaded (1) ·
phase-conjugate (1) ·
radio-powered (1) ·
recycling (1) ·
refractive (1) ·
serene visage (1) ·
serrated (1) ·
six-fingered (1) ·
spiked (1) ·
terrifying visage (1) ·
two-faced (1) ·
with beamsplitter (1) ·
with electromagnetic shielding (1)
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must have a rate of fire greater than 1 and consume 1 ammo per shot (1) ·
Must not already be a Floating Nearby item. (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not already refract light (1) ·
Must not be[[phase-harmonic]] or a [[phase shift grenade mk I]] (1) ·
no restrictions (12)
Showing below up to 18 results in range #1 to #18.
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