Drilldown: Mods
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Use the filters below to narrow your results.
General (6) (
"General" only (6) ) ·
Weapon (5) (
Thrown Weapon (5) (
"Thrown Weapon" only (3) ·
Grenade (2) ) ·
Missile Weapon (4) (
"Missile Weapon" only (4) ) ·
Melee Weapon (3) (
"Melee Weapon" only (3) ) ) ·
Armor (7) (
Body (3) ·
Cloak (2) ·
Helmet (1) ·
Headwear (3) ·
Eyewear (2) ·
Shield (1) ·
Boot (1) ·
Glove (1) ·
Gauntlet (1) ·
Tread Accessory (1) ·
Exoskeleton (4) ) ·
Misc (1) (
Book (1) ) ·
Electronics (5) (
"Electronics" only (3) ·
Energy Cell (1) ·
Tech Wall (1) )
ModCoProcessor (1) ·
ModDisguise (1) ·
ModDisplacer (1) ·
ModGigantic (1) ·
ModHardened (1) ·
ModHorrifying (1) ·
ModIlluminated (1) ·
ModJacked (1) ·
ModMorphogenetic (1) ·
ModNav (1) ·
ModNormalizing (1) ·
ModOverloaded (1) ·
ModPhaseConjugate (1) ·
ModPhaseHarmonic (1) ·
ModRadioPowered (1) ·
ModRecycling (1) ·
ModSuspensor (1) ·
ModTwoFaced (1) ·
ModWired (1)
and disguise (1) ·
displacer (1) ·
fitted with suspensors (1) ·
gigantic (1) ·
jacked (1) ·
morphogenetic (1) ·
nav (1) ·
nulling (1) ·
overloaded (1) ·
phase-conjugate (1) ·
phase-harmonic (1) ·
radio-powered (1) ·
recycling (1) ·
terrifying visage (1) ·
two-faced (1) ·
wired (1) ·
with co-processor (1) ·
with electromagnetic shielding (1) ·
[illuminated] (1)
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must have positive weight (1) ·
Must not already fire omniphase projectiles or be [[phase-conjugate]] (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not be[[phase-harmonic]] or a [[phase shift grenade mk I]] (1) ·
no restrictions (14)
Showing below up to 19 results in range #1 to #19.