Drilldown: Mods
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Use the filters below to narrow your results.
General (4) (
"General" only (4) ) ·
Weapon (6) (
Thrown Weapon (1) ·
Missile Weapon (5) ·
Melee Weapon (2) ) ·
Armor (18) (
Body (9) ·
Cloak (7) ·
Helmet (3) ·
Headwear (7) ·
Mask (1) ·
Shield (5) ·
Boot (6) ·
Glove (7) ·
Gauntlet (8) ·
Tread Accessory (4) ·
Exoskeleton (12) ·
Wings (4) ) ·
Misc (2) (
"Misc" only (1) ·
Book (1) ) ·
Electronics (7) (
"Electronics" only (3) ·
Energy Cell (3) ·
Charge Storage (1) ·
Tech Wall (1) )
ModBeamsplitter (1) ·
ModDisguise (1) ·
ModDrumLoaded (1) ·
ModFeathered (1) ·
ModFeatherweight (1) ·
ModFilters (1) ·
ModFlexiweaved (1) ·
ModGearbox (1) ·
ModGesticulating (1) ·
ModHardened (1) ·
ModHighCapacity (1) ·
ModHorrifying (1) ·
ModIlluminated (1) ·
ModJacked (1) ·
ModLanterned (1) ·
ModLiquidCooled (1) ·
ModMasterwork (1) ·
ModMetered (1) ·
ModNanon (1) ·
ModOverloaded (1) ·
ModRadioPowered (1) ·
ModRazored (1) ·
ModRecycling (1) ·
ModRefractive (1) ·
ModReinforced (1) ·
ModScaled (1) ·
ModSerene (1) ·
ModSixFingered (1) ·
ModSnailEncrusted (1) ·
ModSpiked (1) ·
ModSpringLoaded (1) ·
ModTwoFaced (1) ·
ModWooly (1)
and disguise (1) ·
drum-loaded (1) ·
feathered (1) ·
flexiweaved (1) ·
gesticulating (1) ·
high-capacity (1) ·
jacked (1) ·
lanterned (1) ·
liquid-cooled (1) ·
masterwork (1) ·
metered (1) ·
nanon (1) ·
overloaded (1) ·
radio-powered (1) ·
recycling (1) ·
refractive (1) ·
reinforced (1) ·
scaled (1) ·
serene visage (1) ·
serrated (1) ·
six-fingered (1) ·
snail-encrusted (1) ·
spiked (1) ·
spring-loaded (1) ·
terrifying visage (1) ·
two-faced (1) ·
willowy (1) ·
with beamsplitter (1) ·
with electromagnetic shielding (1) ·
with filters (1) ·
with gearbox (1) ·
wooly (1) ·
[illuminated] (1)
Cannot be applied to items that already filter gas. (1) ·
Furniture (1) ·
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must have a rate of fire greater than 1 and consume 1 ammo per shot (1) ·
Must have [[DV]] penalty (1) ·
Must not already be a Floating Nearby item. (1) ·
Must not already be a light source (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not already refract light (1) ·
no restrictions (24)
Showing below up to 33 results in range #1 to #33.
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