Drilldown: Mods
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General (6) (
"General" only (6) ) ·
Weapon (11) (
Thrown Weapon (3) ·
Missile Weapon (7) ·
Melee Weapon (6) ) ·
Armor (20) (
Body (10) ·
Cloak (8) ·
Helmet (3) ·
Headwear (9) ·
Mask (1) ·
Eyewear (1) ·
Shield (6) ·
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Book (1) ) ·
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"Electronics" only (3) ·
Energy Cell (3) ·
Charge Storage (1) ·
Tech Wall (1) )
ModID:
PlainName:
Cannot be applied to items that already filter gas. (1) ·
Furniture (1) ·
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must have a rate of fire greater than 1 and consume 1 ammo per shot (1) ·
Must have positive weight (1) ·
Must have [[DV]] penalty (1) ·
Must not already be a Floating Nearby item. (1) ·
Must not already be a light source (1) ·
Must not already fire omniphase projectiles or be [[phase-conjugate]] (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not already refract light (1) ·
no restrictions (29)
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