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  • information on installing mods, see Modding:Installing a mod. For information on installing mods, see Modding: Installing a mod. Caves of Qud presents a broadly
    6 KB (666 words) - 23:07, 25 September 2023
  • introduction to creating modded content. Modding:Installing a mod: Player's tutorial about how to find and install modded content for Caves of Qud. Attribute
    922 bytes (166 words) - 22:48, 3 November 2020
  • m 333640 MOD_ID to download a .zip archive of the mod. Replace MOD_ID with the id of the workshop mod you wish to download. The workshop mod Blue Ctesiphus
    5 KB (597 words) - 08:14, 9 April 2022
  • Item mods (redirect from Item mod) (section Mod Rarity)
    obtaining a particular mod depends on the rarity of each mod in the overall pool of potentially applicable mods for an item. For example, in a pool of 3
    7 KB (548 words) - 07:41, 16 October 2023
  • with gearbox The with gearbox mod adds mechanical power transmission components to a wall or similar object. This allows the wall to convey mechanical
    712 bytes (59 words) - 18:53, 17 January 2022
  • Fixed a bug that caused Menacing Stare to use a much larger Ego-based modifier than was intended. You can now maintain a mark on a target (via Draw a Bead)
    128 KB (19,947 words) - 23:08, 29 November 2019
  • Reason: There are a number of implemented wishes that are not listed here. A wish is a command that can be executed by the player through a console accessible
    41 KB (4,772 words) - 18:14, 5 April 2024
  • with piping The with piping mod adds hydraulic piping to a wall or similar object. This allows the wall to convey hydraulic power through its tile and
    531 bytes (40 words) - 22:28, 11 January 2022
  • calculation here for a ranged weapon & ammo, similar to the example in the Melee weapon combat article. After a projectile actually hits a target - whether
    12 KB (1,222 words) - 18:56, 16 June 2022
  • longer rust. There's now a popup message when you or a companion has a stat drained by a creature for the first time. Fixed a bug that occasionally prevented
    31 KB (4,899 words) - 01:26, 27 April 2024
  • shard. Fixed a typo referring to Shakesprig. Fixed some issues with ANSI coloring in book text. Fixed a rare exception when installing a skillsoft implant
    84 KB (13,159 words) - 00:02, 1 May 2022
  • now grant a flat +1 penetration bonus instead of having a higher strength mod cap. Their damage was also shifted up a tier. The sharp melee mod works again
    100 KB (16,042 words) - 23:08, 29 November 2019
  • from having a sore throat to having full-on glotrot. Fixed a typo in Herododicus's dialogue. Fixed a typo in Frivolous Lives, Vol. I. Fixed a pronoun in
    220 KB (34,573 words) - 08:35, 26 October 2023
  • ferrets. If a thrown weapon ultimately lands in the same cell as a creature, it will have a high chance of hitting it. However, there is still a small chance
    11 KB (1,349 words) - 19:49, 4 April 2024
  • dismemberment chance of the weapon mod itself. Sleep gas is very effective against Saad Amus. For example, cooking a meal with concentrated dreambeard gland
    9 KB (1,067 words) - 16:31, 18 January 2024
  • also occupy a Hands slot rather than sharing one. Fixed a bug that made it so that a fungal infection occupying a Hand slot could also occupy a Hands slot
    124 KB (19,743 words) - 16:30, 24 April 2023
  • middle of a drag operation. Fixed a bug that caused a crash when quitting a game. [modding] ProneOnHit now works on projectiles. [modding] The mod manager
    173 KB (27,079 words) - 23:42, 17 January 2024
  • impossible to create a Tree Golem, as using a Tree follower to fulfill the Body requirement resulted in a Golem Oddity. This was a bug and has since been
    36 KB (1,056 words) - 05:36, 26 December 2023
  • Fixed a bug where if a rhinox's charge killed a creature, a copy of that creature's corpse was spawned in each tile of the charge path. Fixed a bug that
    148 KB (23,434 words) - 06:27, 31 May 2022
  • that this be a mod folder itself, as that will include both this csproj file and additional VSCode-generated files in the mod itself - it is a better idea
    8 KB (1,381 words) - 22:48, 24 April 2022

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