Novice of the Sightless Way: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|novice of the | | title = {{Qud text|novice of the Sightless Way}} | ||
| image = novice of the sightless way.png | | image = novice of the sightless way.png | ||
| lv = 8 | | lv = 8 | ||
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| desc = Wearing simple robes, the pilgrim's visage is surprisingly calm, given =pronouns.possessive= surroundings. | | desc = Wearing simple robes, the pilgrim's visage is surprisingly calm, given =pronouns.possessive= surroundings. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.202.40 | ||
}} | }} | ||
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Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use [[Sunder Mind]] to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round. | Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use [[Sunder Mind]] to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round. | ||
== Tips == | |||
{{Opinion}} | |||
* Mental Armor (from [[Attributes|Willpower]]) or the [[Mental Mirror]] mutation are the only common forms of defense against this attack. | * Mental Armor (from [[Attributes|Willpower]]) or the [[Mental Mirror]] mutation are the only common forms of defense against this attack. | ||
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage. | * Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage. | ||
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{{Creature Navbox|Seekers of the Sightless Way}} | {{Creature Navbox|Seekers of the Sightless Way}} | ||
Revision as of 16:13, 15 April 2021
novice of the Sightless Way
Level: 8 | |
Attribute Range Mean Formula Attacker Level 1-9 200 XP Attacker Level 10-14 100 XP Attacker Level 15-19 20 XP Attacker Level 20+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
e |
---|---|
ID?
|
Novice of the Sightless Way |
Faction
|
Seekers of the Sightless Way (Loved100 Reputation) |
Demeanor
|
neutral |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
human corpse (90%) |
Experience?
|
200 XP |
XP Tier
|
1 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.202.40
|
novice of the Sightless Way
Wearing simple robes, the pilgrim's visage is surprisingly calm, given their surroundings.
Commonly encountered in Ruins, the Jungle and Grit Gate, Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use Sunder Mind to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round.
Tips
This section is opinion-based. Your mileage may vary.
- Mental Armor (from Willpower) or the Mental Mirror mutation are the only common forms of defense against this attack.
- Sunder Mind creates a psychic link; breaking line of sight will not stop the damage.
- Low-willpower characters should try to dispatch the Seeker as quickly as possible.
|