Arc winder: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Tags: Manual revert Reverted
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Tags: Manual revert Reverted
Line 10: Line 10:
| commerce = 750
| commerce = 750
| weaponskill = {{SkillID to name|Pistol}}
| weaponskill = {{SkillID to name|Pistol}}
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
| accuracy = 4
| accuracy = 4
Line 16: Line 17:
| chargeused = 300
| chargeused = 300
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = olac
| id = Arc Winder
| complexity = 5
| complexity = 5
| tier = 5
| tier = 5
Line 25: Line 26:
| tilecolors = cW
| tilecolors = cW
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = Arc Winder
| inheritingfrom = BasePistol
| dynamictable = {{Dynamic object|Guns|olac}} </br>{{Dynamic object|Items|olac}}
| dynamictable = {{Dynamic object|Guns|Arc Winder}} </br>{{Dynamic object|Items|Arc Winder}}
| unidentifiedimage = arc winder unidentified.png
| unidentifiedimage = arc winder unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = pistol
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| modcount = 1
| mods = {{ModID to name|ModOverloaded|1}}
| desc = A spiral crank closes a chrome-encased circuit and ejects charge through two contact tips. Smoke twirls through their yellow glow.
| desc = A spiral crank closes a chrome-encased circuit and ejects charge through two contact tips. Smoke twirls through their yellow glow.



Revision as of 01:07, 27 October 2021

arc winder
♥
4d4
average: 10range: 4-16
$
750.00
Commerce Value
4
lbs.
Weight
Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

300 Solar cell: 8 usesFidget cell: 8 usesLead-acid cell: 13 usesCombustion cell: 20 usesChem cell: 33 usesThermoelectric cell: 133 usesBiodynamic cell: 200 usesNuclear cell: 333 usesAntimatter cell: 666 usesMecha power core: 1666 uses

Charge Used For

Weapon Power

Complexity

5

Tier

5

<0245>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Arc Winder

Spawns in

Guns
Items

Extra Info:
arc winder

A spiral crank closes a chrome-encased circuit and ejects charge through two contact tips. Smoke twirls through their yellow glow.

Weapon Class: Pistol
Accuracy: High

Perfect