Elder breathbeard: Difference between revisions
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(blurb, stored all the diff types of breathbeards. as of patch, nav box) |
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{{As Of Patch2.0.196.1}} | |||
{{Character | {{Character | ||
| title = {{Qud text|elder breathbeard}} | | title = {{Qud text|elder breathbeard}} | ||
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| categories = Reptiles | | categories = Reptiles | ||
}} | }} | ||
{{name|plural}} are the base creature that elder ____beard creatures are based off of. In XML, only the {{name}} object is used, and its type of breath, color, and name are all decided in cs script. | {{name|plural}} are the base creature that elder ____beard creatures are based off of. In XML, only the {{name}} object is used, and its type of breath, color, and name are all decided in cs script. Similar to how [[stat sap]]s are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of elder breathbeard will spawn.<ref><code>XRL.World.Parts.RandomBreather</code></ref> | ||
==Types of Beards== | ==Types of Beards== | ||
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A bug in this game is that all elder breathbeards are unable to have unique names due to this unique creation method. | A bug in this game is that all elder breathbeards are unable to have unique names due to this unique creation method. | ||
==References== | |||
<references/> | |||
{{Creature Navbox|unshelled reptiles}} | |||
<!--Dont touch below thanks--> | <!--Dont touch below thanks--> | ||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder nullbeard}}|PlainName=elder nullbeard|Image=elder nullbeard.png|ObjectID=Elder BreatherNormality|DisplayChar={{qud char|&K|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder tartbeard}}|PlainName=elder tartbeard|Image=elder tartbeard.png|ObjectID=Elder BreatherAcid|DisplayChar={{qud char|&G|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder dreambeard}}|PlainName=elder dreambeard|Image=elder dreambeard.png|ObjectID=Elder BreatherSleep|DisplayChar={{qud char|&w|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder stillbeard}}|PlainName=elder stillbeard|Image=elder stillbeard.png|ObjectID=Elder BreatherStun|DisplayChar={{qud char|&c|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder mazebeard}}|PlainName=elder mazebeard|Image=elder mazebeard.png|ObjectID=Elder BreatherConfusion|DisplayChar={{qud char|&B|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder gallbeard}}|PlainName=elder gallbeard|Image=elder gallbeard.png|ObjectID=Elder BreatherPoison|DisplayChar={{qud char|&g|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder flamebeard}}|PlainName=elder flamebeard|Image=elder flamebeard.png|ObjectID=Elder BreatherFire|DisplayChar={{qud char|&R|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder sleetbeard}}|PlainName=elder sleetbeard|Image=elder sleetbeard.png|ObjectID=Elder BreatherIce|DisplayChar={{qud char|&C|r}}}} | {{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder nullbeard}}|PlainName=elder nullbeard|Image=elder nullbeard.png|ObjectID=Elder BreatherNormality|DisplayChar={{qud char|&K|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder tartbeard}}|PlainName=elder tartbeard|Image=elder tartbeard.png|ObjectID=Elder BreatherAcid|DisplayChar={{qud char|&G|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder dreambeard}}|PlainName=elder dreambeard|Image=elder dreambeard.png|ObjectID=Elder BreatherSleep|DisplayChar={{qud char|&w|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder stillbeard}}|PlainName=elder stillbeard|Image=elder stillbeard.png|ObjectID=Elder BreatherStun|DisplayChar={{qud char|&c|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder mazebeard}}|PlainName=elder mazebeard|Image=elder mazebeard.png|ObjectID=Elder BreatherConfusion|DisplayChar={{qud char|&B|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder gallbeard}}|PlainName=elder gallbeard|Image=elder gallbeard.png|ObjectID=Elder BreatherPoison|DisplayChar={{qud char|&g|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder flamebeard}}|PlainName=elder flamebeard|Image=elder flamebeard.png|ObjectID=Elder BreatherFire|DisplayChar={{qud char|&R|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|elder sleetbeard}}|PlainName=elder sleetbeard|Image=elder sleetbeard.png|ObjectID=Elder BreatherIce|DisplayChar={{qud char|&C|r}}}} |
Revision as of 01:15, 28 October 2019
elder breathbeard
Level: 28 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: -25 Heat Res: 0 | |
Character
|
r |
---|---|
ID?
|
Elder Breather |
Faction
|
unshelled reptiles (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\tricuspid teeth2d3+1 5/1005 x1(100%)\claw2d3+1 5/1005 x4(100%) | |
Mutations
|
|
| |
Mutations
| |
Role
|
Artillery |
elder breathbeard
Rolling scales tessellate their monstrous, slouching form, and motes of condensate stipple their swollen chin. Their tail is stretched and cracked with advanced age.
elder breathbeards are the base creature that elder ____beard creatures are based off of. In XML, only the elder breathbeard object is used, and its type of breath, color, and name are all decided in cs script. Similar to how stat saps are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of elder breathbeard will spawn.[1]
Types of Beards
Name | Type of Breath | Corpse |
---|---|---|
![]() |
Normality Breath | Elder nullbeard corpse (butchers into ![]() |
![]() |
Acid Breath | Elder tartbeard corpse (butchers into ![]() |
![]() |
Sleep Breath | Elder dreambeard corpse (butchers into ![]() |
![]() |
Stun Breath | Elder stillbeard corpse (butchers into ![]() |
![]() |
Confusion Breath | Elder mazebeard corpse (butchers into ![]() |
![]() |
Poison Breath | Elder gallbeard corpse (butchers into ![]() |
![]() |
Flame Breath | Elder flamebeard corpse (butchers into ![]() |
![]() |
Ice Breath | Elder sleetbeard corpse (butchers into ![]() |
A bug in this game is that all elder breathbeards are unable to have unique names due to this unique creation method.
References
- ↑
XRL.World.Parts.RandomBreather
|