Hatter: Difference between revisions
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| title = {{Qud text|hatter}} | | title = {{Qud text|hatter}} | ||
| image = hatter.png | | image = hatter.png | ||
| lv = | | lv = 18-20 | ||
| hp = | | hp = 70 | ||
| av = 5 | | av = 5 | ||
| dv = | | dv = 8 | ||
| ma = | | ma = 8 | ||
| weight = | | marange = 7+1d2 | ||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Hatter | | id = Hatter | ||
| tier = | | tier = 3 | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yK | |||
| renderstr = h | | renderstr = h | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = BaseMerchant | | inheritingfrom = BaseMerchant | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+ | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+ | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+ | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+ | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+ | | willpower = 14+1d3+4d1 | ||
| ego = 14+1d3+ | | ego = 14+1d3+4d1 | ||
| intelligencemult = 1.25 | | intelligencemult = 1.25 | ||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Basic Toolkit|0-1|no|100}} | | inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Basic Toolkit|0-1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}} | ||
| desc = =pronouns.Subjective==verb:'ve:afterpronoun= woven a leather chin strap between =pronouns.possessive= fingers. Pelts of a dozen animals hang from =pronouns.possessive= shoulder. | | desc = =pronouns.Subjective==verb:'ve:afterpronoun= woven a leather chin strap between =pronouns.possessive= fingers. Pelts of a dozen animals hang from =pronouns.possessive= shoulder. | ||
| categories = Merchants | | categories = Merchants | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
[[File:Six Day Stilt hatter's tent.png|left|frame|A {{name}} in their tent in the {{favilink|stiltgrounds}}.]] | |||
A {{name}} is a type of merchant which sells various pieces of head-slot armor. | |||
The tents of {{name|plural}} which appear in the {{favilink|stiltgrounds}} can be identified by the {{favilink|sign}} variant which appears outside, seemingly displaying a hat of some variety. In larger {{name}} tents, there is a chance for {{favilink|wide-brimmed hat|plural}} to appear on the ground inside the tent. | |||
==Wares== | |||
{{As of patch inline|2.0.201.58}} | |||
{| class="wikitable" | |||
! Item | |||
! Number | |||
! Chance of stocking | |||
|- | |||
| Tier 1 Headwear | |||
| 5-6 | |||
| 100% | |||
|- | |||
| Tier 2 Headwear | |||
| 3-4 | |||
| 100% | |||
|- | |||
| Tier 3 Headwear | |||
| 1 | |||
| 100% | |||
|} | |||
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | |||
==Dialogue== | ==Dialogue== | ||
{{Qud dialogue|title=hatter|text=Need something to complete your ensemble, =player.formalAddressTerm=? | {{Qud dialogue|title=hatter|text=Need something to complete your ensemble, =player.formalAddressTerm=? | ||
Line 58: | Line 83: | ||
Live and drink, =player.formalAddressTerm=.}} | Live and drink, =player.formalAddressTerm=.}} | ||
{{Qud dialogue:choice|{{qud dialogue:choice row|text=Live and drink, hatmaker.}}}} | {{Qud dialogue:choice|{{qud dialogue:choice row|text=Live and drink, hatmaker.}}}} | ||
{{ | ==Gallery== | ||
<gallery> | |||
File:Sign (hat).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}. | |||
</gallery> | |||
{{Creature Navbox|Merchants' Guild}} | {{Creature Navbox|Merchants' Guild}} |
Latest revision as of 16:29, 18 January 2024
Level: 18-20 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Hatter |
Faction
|
Merchants' Guild (Loved100 Reputation) |
Demeanor
|
neutral |
Tier
|
3 |
Inventory
|
|
| |
Inventory
| |
| |
Corpse Dropped
|
human corpse (90%) |
Role
|
Brute |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
They've woven a leather chin strap between their fingers. Pelts of a dozen animals hang from their shoulder.
A hatter is a type of merchant which sells various pieces of head-slot armor.
The tents of hatters which appear in the Stiltgrounds can be identified by the sign variant which appears outside, seemingly displaying a hat of some variety. In larger hatter tents, there is a chance for wide-brimmed hats to appear on the ground inside the tent.
Wares
This information is reliable as of patch 2.0.201.58. |
Item | Number | Chance of stocking |
---|---|---|
Tier 1 Headwear | 5-6 | 100% |
Tier 2 Headwear | 3-4 | 100% |
Tier 3 Headwear | 1 | 100% |
Wares information taken from PopulationTables.xml
and ObjectBlueprints.xml
Dialogue
Need something to complete your ensemble, (player's formaladdressterm)?
With a good hat, (player's formaladdressterm), you'll last longer in the salt sun.
Peruse my wares, (player's formaladdressterm). Adorn your head or heads.
Greetings, (player's formaladdressterm). Care for a new topper?
You need a new hat, (player's formaladdressterm). Or a helmet, if that's the life you lead.
If you're passing through baboon country, you'll want to protect your head, (player's formaladdressterm).
Live and drink, (player's formaladdressterm).
Gallery
The sign variant which appears outside of hatter tents in the Stiltgrounds.
|