Hatter: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 2 users not shown)
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| title = {{Qud text|hatter}}
| title = {{Qud text|hatter}}
| image = hatter.png
| image = hatter.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 5
| av = 5
| dv = 6
| dv = 8
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Hatter
| id = Hatter
| tier = 0
| tier = 3
| colorstr = &y
| colorstr = &y
| tilecolors = yK
| tilecolors = yK
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Basic Toolkit|0-1|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Basic Toolkit|0-1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| desc = =pronouns.Subjective==verb:'ve:afterpronoun= woven a leather chin strap between =pronouns.possessive= fingers. Pelts of a dozen animals hang from =pronouns.possessive= shoulder.
| desc = =pronouns.Subjective==verb:'ve:afterpronoun= woven a leather chin strap between =pronouns.possessive= fingers. Pelts of a dozen animals hang from =pronouns.possessive= shoulder.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.201.60
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Latest revision as of 16:29, 18 January 2024

hatter
Hatter.png
Character

h

ID?Use this ID to Wish for hatter

Hatter

Faction

Merchants' Guild (Loved100 Reputation)

Demeanor

neutral

Tier

3

Inventory
Inventory
Corpse Dropped

human corpse (90%)

Role

Brute


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
hatter

They've woven a leather chin strap between their fingers. Pelts of a dozen animals hang from their shoulder.

Perfect
A hatter in their tent in the Stiltgrounds.

A hatter is a type of merchant which sells various pieces of head-slot armor.

The tents of hatters which appear in the Stiltgrounds can be identified by the sign variant which appears outside, seemingly displaying a hat of some variety. In larger hatter tents, there is a chance for wide-brimmed hats to appear on the ground inside the tent.

Wares

This information is reliable as of patch 2.0.201.58.
Item Number Chance of stocking
Tier 1 Headwear 5-6 100%
Tier 2 Headwear 3-4 100%
Tier 3 Headwear 1 100%

Wares information taken from PopulationTables.xml and ObjectBlueprints.xml

Dialogue

[ hatter ]

Need something to complete your ensemble, (player's formaladdressterm)?

With a good hat, (player's formaladdressterm), you'll last longer in the salt sun.

Peruse my wares, (player's formaladdressterm). Adorn your head or heads.

Greetings, (player's formaladdressterm). Care for a new topper?

You need a new hat, (player's formaladdressterm). Or a helmet, if that's the life you lead.

If you're passing through baboon country, you'll want to protect your head, (player's formaladdressterm).

Live and drink, (player's formaladdressterm).

1) Live and drink, hatmaker. [End]

Gallery