Throwing axe: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|throwing axe}} | | title = {{Qud text|throwing axe}} | ||
Line 8: | Line 7: | ||
| damage = 2d12 | | damage = 2d12 | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 0.01 | | commerce = 0.01 | ||
| isthrown = yes | | isthrown = yes | ||
| id = ThrowingAxe | | id = ThrowingAxe | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wy | |||
| renderstr = \ | | renderstr = \ | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| desc = A | | dynamictable = {{Dynamic object|Items|ThrowingAxe}} | ||
| supportedmods = CommonMods,ThrownWeaponMods | |||
| desc = A salt-scratched blade head is fit to a splintered handle with a wood wedge. | |||
| categories = Thrown Weapons | | categories = Thrown Weapons | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is the signature weapon of {{favilink|Jotun, Who Parts Limbs}}. It has very high penetration and damage values, and as a result, it can cause significant damage upon hitting a target. Other than keeping one's distance to avoid being hit, having high [[AV]] is one of the best potential countermeasures to mitigate the damage. | The {{name}} is the signature weapon of {{favilink|Jotun, Who Parts Limbs}}. It has very high penetration and damage values, and as a result, it can cause significant damage upon hitting a target. Other than keeping one's distance to avoid being hit, having high [[AV]] is one of the best potential countermeasures to mitigate the damage. | ||
The {{name}} does not benefit from any [[Axe|Axe skills]] or axe-related proficiencies, despite having "axe" in its name. For example, it does not cause the [[cleaved]] effect or [[dismember]] targets that it hits. | The {{name}} does not benefit from any [[Axe|Axe skills]] or axe-related proficiencies, despite having "axe" in its name. For example, it does not cause the [[cleaved]] effect or [[dismember]] targets that it hits. It also cannot obtain [[item mods|mods]] that axes normally could, such as [[serrated]]. It can be modded only with [[Item_Mods#General_Mods|general mods]] or [[Item_Mods#Thrown_Weapon_Mods|thrown weapon mods]]. | ||
== Thrown Weapon Behavior == | == Thrown Weapon Behavior == | ||
{{main|Thrown weapon combat}} | {{main|Thrown weapon combat}} | ||
Like all thrown weapons | Like all thrown weapons if the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}} | ||
{{references|2.0.201.53}} | |||
[[Category:Thrown Weapons]] | [[Category:Thrown Weapons]] |
Latest revision as of 23:49, 18 January 2024
Potential
Mods? |
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Character
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ID?
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ThrowingAxe |
Spawns in
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Infobox data from game version 2.0.206.57
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A salt-scratched blade head is fit to a splintered handle with a wood wedge.
The throwing axe is the signature weapon of Jotun, Who Parts Limbs. It has very high penetration and damage values, and as a result, it can cause significant damage upon hitting a target. Other than keeping one's distance to avoid being hit, having high AV is one of the best potential countermeasures to mitigate the damage.
The throwing axe does not benefit from any Axe skills or axe-related proficiencies, despite having "axe" in its name. For example, it does not cause the cleaved effect or dismember targets that it hits. It also cannot obtain mods that axes normally could, such as serrated. It can be modded only with general mods or thrown weapon mods.
Thrown Weapon Behavior
Like all thrown weapons if the throwing axe is used as a melee weapon, it acts only as a 4/4 1d21-2 (Avg: 1.5) cudgel weapon.[1]
References
This information is reliable as of patch 2.0.201.53. |
- ↑
XRL.World.Parts.Combat
, methodFireEvent
, in theMeleeAttackWithWeapon
case