Template:Item/CoreStats: Difference between revisions
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-->{{#if: {{{pv|}}}{{{maxpv|}}}{{{vibro|}}} | -->{{#if: {{{pv|}}}{{{maxpv|}}}{{{vibro|}}} | ||
|<div class="qud-item-stats-entry qud-tooltip"><!-- | |<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!-- | ||
--><div class="qud-item-stat-symbol">{{PV}}</div><!-- | --><div class="qud-item-stat-symbol">{{#if:{{{penetratingammo|}}}|{{PV|pierce}}|{{PV}}}}</div><!-- | ||
--><div class="qud-item-stat-value">{{#ifeq: {{{vibro|}}} | yes | <span class="symbol-vibro">≈</span> | {{{pv|4}}}<span class="qud-max-pv">/{{{maxpv|4}}}</span> }}</div><!-- | --><div class="qud-item-stat-value">{{#ifeq: {{{vibro|}}} | yes | <span class="symbol-vibro">≈</span> | {{{pv|4}}}{{#ifeq:{{{missile|no}}}|yes||{{#ifeq:{{{thrown|no}}}|yes||<span class="qud-max-pv">/{{{maxpv|4}}}</span>}}}} }}</div><!-- | ||
--><span class="qud-tooltip-text">{{#ifeq: {{{vibro|}}} | yes | Adaptive PV<br>([[Vibro]]) | [[PV]]<span class="qud-max-pv">/Max PV</span>}}</span><!-- | --><span class="qud-tooltip-text">{{#ifeq: {{{vibro|}}} | yes | Adaptive PV<br>([[Vibro]]){{#ifeq:{{{thrown|no}}}|yes|<br><span class="qud-thrown-pv-txt">when thrown</span>}} | <span class="qud-pv-tooltip-text">[[Penetration (PV)|PV]]{{#ifeq:{{{missile|no}}}|yes||{{#ifeq:{{{thrown|no}}}|yes|<span class="qud-thrown-pv-txt"> (thrown)</span>|<span class="qud-max-pv">/Max PV</span>}}}}</span>}}</span><!-- | ||
--></div> | --></div></div> | ||
}}<!-- | }}<!-- | ||
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-->{{#if: {{{damage|}}} | -->{{#if: {{{damage|}}} | ||
|<div class="qud-item-stats-entry qud-tooltip"><!-- | |<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!-- | ||
--><div class="qud-item-stat-symbol">{{heart}}</div><!-- | --><div class="qud-item-stat-symbol">{{#ifeq: {{{damageelement|}}} | Electric | {{heart|W}} | {{heart}} }}</div><!-- | ||
--><div class="qud-item-stat-value">{{{damage}}}</div><!-- | --><div class="qud-item-stat-value">{{{damage}}}</div><!-- | ||
--><span class="qud-tooltip-text">[[Damage]]</span><!-- | --><span class="qud-tooltip-text"><div>[[Damage]]{{#ifeq:{{{thrown|no}}}|yes|<span class="qud-thrown-pv-txt"> (thrown)</span>}}</div>{{#invoke:dice/Format | diceStats | roll = {{{damage}}} | template = Tooltip_dice_mean_string}}{{#invoke:dice/Format | diceStats | roll = {{{damage}}} | template = Tooltip_dice_range_string}}</span><!-- | ||
--></div> | --></div></div> | ||
}}<!-- | }}<!-- | ||
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-->{{#if: {{{av|}}} | -->{{#if: {{{av|}}} | ||
|<div class="qud-item-stats-entry qud-tooltip"><!-- | |<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!-- | ||
--><div class="qud-item-stat-symbol">{{AV}}</div><!-- | --><div class="qud-item-stat-symbol">{{AV}}</div><!-- | ||
--><div class="qud-item-stat-value">{{{av}}}</div><!-- | --><div class="qud-item-stat-value">{{{av}}}</div><!-- | ||
--><span class="qud-tooltip-text">[[AV|Armor Value]]</span><!-- | --><span class="qud-tooltip-text">[[Armor (AV)|Armor Value]]</span><!-- | ||
--></div> | --></div></div> | ||
}}<!-- | }}<!-- | ||
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-->{{#if: {{{dv|}}} | -->{{#if: {{{dv|}}} | ||
|<div class="qud-item-stats-entry qud-tooltip"><!-- | |<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!-- | ||
--><div class="qud-item-stat-symbol">{{DV}}</div><!-- | --><div class="qud-item-stat-symbol">{{DV}}</div><!-- | ||
--><div class="qud-item-stat-value">{{{dv}}}</div><!-- | --><div class="qud-item-stat-value">{{{dv}}}</div><!-- | ||
--><span class="qud-tooltip-text">[[DV|Dodge Value]]</span><!-- | --><span class="qud-tooltip-text">[[DV|Dodge Value]]</span><!-- | ||
--></div> | --></div></div> | ||
}}<!-- | |||
VALUE: | |||
-->{{#if: {{{value|}}} | |||
|<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!-- | |||
--><div class="qud-item-stat-symbol {{#ifeq: {{{currency|no}}}|yes|symbol-dram-trade|symbol-dram}}">$</div><!-- | |||
--><div class="qud-item-stat-value">{{#if:{{#pos:{{{value}}}|.}}|{{{value}}}|{{{value}}}.00}}</div><!-- | |||
--><span class="qud-tooltip-text">{{#ifeq: {{{currency|no}}}|yes|[[:Category:Trade_Goods|Trade Value]]|[[Commerce|Commerce Value]]}}</span><!-- | |||
--></div></div> | |||
}}<!-- | }}<!-- | ||
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-->{{#if: {{{weight|}}} | -->{{#if: {{{weight|}}} | ||
|<div class="qud-item-stats-entry qud-tooltip"><!-- | |<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!-- | ||
--><div class="qud-item-stat-value">{{{weight}}}</div><!-- | --><div class="qud-item-stat-value">{{{weight}}}</div><!-- | ||
--><div class="qud-item-stat-symbol symbol-lb">{{#ifeq: {{{weight}}} | 1 | lb. | lbs.}}</div><!-- | --><div class="qud-item-stat-symbol symbol-lb">{{#ifeq: {{{weight}}} | 1 | lb. | lbs.}}</div><!-- | ||
--><span class="qud-tooltip-text">Weight</span><!-- | --><span class="qud-tooltip-text">Weight</span><!-- | ||
--></div | --></div></div> | ||
}}<!-- | }}<!-- | ||
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--></div></includeonly><noinclude> | --></div></includeonly><noinclude> | ||
Outputs an item's core stats. Intended for use in [[Template:Item]. | Outputs an item's core stats. Intended for use in [[Template:Item]]. | ||
All parameters are optional. | All parameters are optional. | ||
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{{Item/CoreStats | {{Item/CoreStats | ||
| pv = 4 | | pv = 4 | ||
| maxpv = 6 | | maxpv = 6 <!-- if not specified, but pv is specified, 4 is used for this by default --> | ||
| damage = 2d3 | | vibro = no <!-- if yes, vibro penetration symbol is shown and pv/maxpv are ignored --> | ||
| penetratingammo = no <!-- if yes, penetration arrow symbol is yellow (ex: Eigenrifle) --> | |||
| missile = no <!-- if yes, maxpv won't be shown, because it's not applicable to missile weapons --> | |||
| thrown = no <!-- if yes, maxpv won't be shown, because it's not applicable to thrown weapons --> | |||
| damage = 2d3 <!-- also supports "damageelement" parameter; if equal to "Electric" will show a yellow heart instead of red --> | |||
| av = 3 | | av = 3 | ||
| dv = 2 | | dv = 2 | ||
| weight = 10 | | weight = 10 | ||
| value = 50 | | value = 50 | ||
| currency = no <!-- if yes, currency symbol is yellow and tooltip link goes to the Trade Goods page instead of the Commerce page --> | |||
}} | }} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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}} | }} | ||
</div> | </div> | ||
== other examples == | |||
=== {{favilink|copper nugget}} === | |||
<div style="width: 270px;font-size:90%;margin:1em 1em 4em 1em;color:var(--qud-color-y);"> | |||
{{Item/CoreStats | |||
| weight = 1 | |||
| value = 10 | |||
| currency = yes | |||
}} | |||
</div> | |||
=== {{favilink|ceremonial vibrokhopesh}} === | |||
<div style="width: 270px;font-size:90%;margin:1em 1em 4em 1em;color:var(--qud-color-y);"> | |||
{{Item/CoreStats | |||
| pv = 4 | |||
| maxpv = 4 | |||
| vibro = yes | |||
| damage = 1d10+2 | |||
| weight = 5 | |||
| value = 255 | |||
}} | |||
</div> | |||
=== {{favilink|swarm rack}} === | |||
<div style="width: 270px;font-size:90%;margin:1em 1em 4em 1em;color:var(--qud-color-y);"> | |||
{{Item/CoreStats | |||
| pv = 17 | |||
| maxpv = 17 | |||
| missile = yes | |||
| damage = 3d6 | |||
| weight = 1500 | |||
| value = 300 | |||
}} | |||
</div> | |||
=== {{favilink|point-defense drone}} === | |||
<div style="width: 270px;font-size:90%;margin:1em 1em 4em 1em;color:var(--qud-color-y);"> | |||
{{Item/CoreStats | |||
| pv = 9 | |||
| maxpv = 9 | |||
| damage = 1d10 | |||
| av = 0 | |||
| dv = 0 | |||
| weight = 5 | |||
| value = 800 | |||
| missile = yes | |||
}} | |||
</div> | |||
=== {{Qud text|arc winder}} === | |||
<div style="width: 270px;font-size:90%;margin:1em 1em 4em 1em;color:var(--qud-color-y);"> | |||
{{Item/CoreStats | |||
| damage = 4d4 | |||
| damageelement = Electric | |||
| weight = 4 | |||
| value = 750 | |||
| missile = yes | |||
}} | |||
</div> | |||
=== {{Qud text|eigenrifle}} === | |||
<div style="width: 270px;font-size:90%;margin:1em 1em 4em 1em;color:var(--qud-color-y);"> | |||
{{Item/CoreStats | |||
| pv = 12 | |||
| maxpv = 12 | |||
| penetratingammo = yes | |||
| damage = 1d12 | |||
| weight = 12 | |||
| value = 750 | |||
| missile = yes | |||
}} | |||
</div> | |||
=== {{favilink|campfire}} === | |||
<div style="width: 270px;font-size:90%;margin:1em 1em 4em 1em;color:var(--qud-color-y);"> | |||
{{Item/CoreStats | |||
| weight = 30 | |||
| value = 0.01 | |||
}} | |||
</div> | |||
</noinclude> | </noinclude> |
Latest revision as of 19:58, 5 October 2021
Outputs an item's core stats. Intended for use in Template:Item.
All parameters are optional.
{{Item/CoreStats
| pv = 4
| maxpv = 6 <!-- if not specified, but pv is specified, 4 is used for this by default -->
| vibro = no <!-- if yes, vibro penetration symbol is shown and pv/maxpv are ignored -->
| penetratingammo = no <!-- if yes, penetration arrow symbol is yellow (ex: Eigenrifle) -->
| missile = no <!-- if yes, maxpv won't be shown, because it's not applicable to missile weapons -->
| thrown = no <!-- if yes, maxpv won't be shown, because it's not applicable to thrown weapons -->
| damage = 2d3 <!-- also supports "damageelement" parameter; if equal to "Electric" will show a yellow heart instead of red -->
| av = 3
| dv = 2
| weight = 10
| value = 50
| currency = no <!-- if yes, currency symbol is yellow and tooltip link goes to the Trade Goods page instead of the Commerce page -->
}}
other examples
copper nugget
1
lb.
Weightceremonial vibrokhopesh
swarm rack
point-defense drone
arc winder
eigenrifle
campfire
30
lbs.
Weight