Endgame:Ursine locket: Difference between revisions

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{{Stub}}
An {{name}} is a [[Endgame:Ending#Epilogue|Epilogue]]-exclusive item that will be present in a building in the epilogue village if either of these two conditions have been met:{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=BuildZone}}
A {{name}} is a [[Endgame:Ending#Coda|Coda]]-exclusive item that will be present in a building in the coda village if either of these two conditions have been met:{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=BuildZone}}
* {{favilink|Barathrum the old}} left on the Exodus at [[Endgame:Starfarer's Quay|the Starfarer's Quay]].{{Code Reference|namespace=XRL.World.Parts|class=ShevaStarshipControl|method=CheckTimer}}
* {{favilink|Barathrum the old}} left on the Exodus at [[Endgame:Starfarer's Quay|the Starfarer's Quay]].{{Code Reference|namespace=XRL.World.Parts|class=ShevaStarshipControl|method=CheckTimer}}
* The player has left on the Exodus, choosing a [[Endgame:Ending#Launch|Launch Ending]], with or without Barathrum.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=EndGame|method=EvaluateState}}
* The player has left on the Exodus, choosing a [[Endgame:Ending#Launch|Launch Ending]], with or without Barathrum.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=EndGame|method=EvaluateState}}


It will initally seem to be an unknown artifact, but upon identification it can be activated. Similar to a {{favilink|hologram bracelet}}, it will produce a hologram, however this hologram will not look like the player, nor will it move with the player. It will be a [[Endgame:hologram of outworlder|hologram of outworlder]].{{File Reference|file=HiddenObjects}}
It will initally seem to be an unknown artifact, but upon identification it can be activated. Similar to a {{favilink|hologram bracelet}}, it will produce a hologram, however this hologram will not look like the player, nor will it move with the player. It will be a {{f|hologram of outworlder}}.{{XML Reference|hiddenobject|Chiliad Hologram Locket}}
{{References|2.0.209.44}}
{{References|2.0.209.44}}

Latest revision as of 19:55, 8 April 2025

ursine locket
Charge per Use

5 Solar cell: 500 usesFidget cell: 500 usesLead-acid cell: 800 usesCombustion cell: 1200 usesChem cell: 2000 usesThermoelectric cell: 8000 usesBiodynamic cell: 12000 usesNuclear cell: 20000 usesAntimatter cell: 40000 usesMecha power core: 100000 uses

Charge Used For

DecoyHologramEmitter

Complexity

1

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general

Character

]

ID?Use this ID to Wish for the item

Chiliad Hologram Locket

Worn On

Arm

Extra Info:
ursine locket

A cameo of meteorite sardonyx bears an unknown clan sigil in florid script, serifed with tiny gears and sails.

Perfect

An ursine locket is a Epilogue-exclusive item that will be present in a building in the epilogue village if either of these two conditions have been met:[1]

It will initally seem to be an unknown artifact, but upon identification it can be activated. Similar to a hologram bracelet, it will produce a hologram, however this hologram will not look like the player, nor will it move with the player. It will be a hologram of outworlder.[4]

References

This information is reliable as of patch 2.0.209.44.
  1. XRL.World.ZoneBuilders.VillageCoda, method BuildZone
  2. XRL.World.Parts.ShevaStarshipControl, method CheckTimer
  3. XRL.World.Conversations.Parts.EndGame, method EvaluateState
  4. HiddenObjects.xml, object name Chiliad Hologram Locket