Mechanical: Difference between revisions

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m (rewording)
(correct chance % and add additional effects)
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{{infobox row|ID|Roboticized}}
{{infobox row|ID|Roboticized}}
}}{{#vardefine:name|{{qud text|&cmechanical|notxml}}}}
}}{{#vardefine:name|{{qud text|&cmechanical|notxml}}}}
{{name}} is a rare part that all creatures are eligible of becoming. Upon creature spawn, they have a 0.00001% chance of being {{name}}. Robots cannot be mechanical.
{{name}} is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a {{name}} creature when they spawn.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Roboticized}}
 
Robots are already mechanical, so they cannot gain this modifier.


When {{name}}, creatures:
When {{name}}, creatures:
* Are invulnerable to mental attacks (have no brain)
* Are invulnerable to mental attacks
* Are made out of [[metal]] if they weren't already
* Are made out of [[metal]] if they weren't already
* Grant [[Night Vision]] at level 12 if the creature does not already have [[Dark Vision]]
* Grant [[Night Vision]] at level 12 if the creature does not already have [[Dark Vision]]
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* Will have {{qud text|&cmechanical|notxml}} prepended to their name
* Will have {{qud text|&cmechanical|notxml}} prepended to their name
* Have "There is a low, persistent hum emanating outward." appended to their description
* Have "There is a low, persistent hum emanating outward." appended to their description
* Gain additional qualities that are common to [[robots]]. This includes:
** Immunity to disease, confusion, poison, and [[Respiration|inhaled gas effects]]
** Vulnerability to EMP
** Have a chance to drop scrap on death
== References ==
<references />

Revision as of 01:39, 26 October 2020

This information is reliable as of patch 2.0.195.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.195.2.
mechanical
ID

Roboticized

mechanical is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a mechanical creature when they spawn.[1][2]

Robots are already mechanical, so they cannot gain this modifier.

When mechanical, creatures:

  • Are invulnerable to mental attacks
  • Are made out of metal if they weren't already
  • Grant Night Vision at level 12 if the creature does not already have Dark Vision
  • No longer drops a corpse
  • Have their base Electric resistance set to -50
  • Have their base Heat and Cold resistance set to 25
  • Are considered Inorganic
  • Bleed oil, and are able to bleed if not able to before
  • Dismembered parts will be able to be Disassembled into bits
  • Will have all body parts considered mechanical (and thus ineligible for fungal infections and tattooing)
  • Will have mechanical prepended to their name
  • Have "There is a low, persistent hum emanating outward." appended to their description
  • Gain additional qualities that are common to robots. This includes:
    • Immunity to disease, confusion, poison, and inhaled gas effects
    • Vulnerability to EMP
    • Have a chance to drop scrap on death

References

  1. ObjectBlueprints.xml
  2. XRL.World.Parts.Roboticized