Quantum mote: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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{{Item | {{Item | ||
| title = {{Qud text|&mquantum &Ymote}} | | title = {{Qud text|&mquantum &Ymote}} | ||
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{{Qud shader|rules|{{(}}1 on saves.{{)}}}} | {{Qud shader|rules|{{(}}1 on saves.{{)}}}} | ||
| categories = Light Sources | | categories = Light Sources | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
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Revision as of 16:20, 28 November 2020
quantum mote
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
---|---|
Character
|
* |
ID?
|
Quantum Mote |
Light Radius?
|
8 |
Worn On
|
|
Resistance
|
6 Acid 6 Electrical 6 Cold 6 Heat |
Extra Info: | |
Infobox data from game version 2.0.201.53
|
The quantum mote is the highest tier type of floating light source. Despite the name similarities to Luminous mote, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all saves that its wearer takes. This save bonus can be disabled with EMP.
One is given to the player by Barathrum the Old after completing Pax Klanq, I Presume?.