Throwing axe: Difference between revisions

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{{As Of Patch|2.0.202.1}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|throwing axe}}
| title = {{Qud text|throwing axe}}

Revision as of 23:03, 6 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
throwing axe
Throwing axe.png
13
PV (thrown)
♥
2d12
Damage (thrown)
average: 13range: 2-24
$
0.01
Commerce Value
1
lb.
Weight
Character

\

ID?Use this ID to Wish for the item

ThrowingAxe

throwing axe

A small axe, balanced for throwing.

Perfect

The throwing axe is the signature weapon of Jotun, Who Parts Limbs. It has very high penetration and damage values, and as a result, it can cause significant damage upon hitting a target. Other than keeping one's distance to avoid being hit, having high AV is one of the best potential countermeasures to mitigate the damage.

The throwing axe does not benefit from any Axe skills or axe-related proficiencies, despite having "axe" in its name. For example, it does not cause the cleaved effect or dismember targets that it hits.

Thrown Weapon Behavior

Main article: Thrown weapon combat

Like all thrown weapons:

  • The throwing axe's throwing penetration is unaffected by strength.[1]
  • If the throwing axe is used as a melee weapon, it acts only as a 4/4 ♥1d21-2 (Avg: 1.5) cudgel weapon.[2]

References

  1. XRL.World.GameObject, method PerformThrow
  2. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case