Quantum mote: Difference between revisions
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| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes}} | ||
| inheritingfrom = Floating Glowsphere | | inheritingfrom = Floating Glowsphere | ||
| dynamictable = {{Dynamic object|Items|Quantum Mote}} | |||
| acid = 6 | | acid = 6 | ||
| electric = 6 | | electric = 6 | ||
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{{Qud shader|rules|{{(}}+1 on saves.{{)}}}} | {{Qud shader|rules|{{(}}+1 on saves.{{)}}}} | ||
| categories = Light Sources | | categories = Light Sources | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 01:24, 27 October 2021
quantum mote
Tier
|
6 |
---|---|
Character
|
* |
ID?
|
Quantum Mote |
Light Radius?
|
8 |
Worn On
|
Floating Nearby |
Spawns in
|
|
Resistance
|
6 Acid 6 Electrical 6 Cold 6 Heat |
Extra Info: | |
Infobox data from game version 2.0.202.92
|
quantum mote
This opaline, phosphorescent globe glows with the light of auroras absorbed eons ago. It floats about preternaturally.
+6 Heat Resistance
+6 Cold Resistance
+6 Electrical Resistance
+6 Acid Resistance
+1 on saves.
The quantum mote is the highest tier type of floating light source. Despite the name similarities to Luminous mote, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all saves that its wearer takes. This save bonus can be disabled with EMP.
One is given to the player by Barathrum the Old after completing Pax Klanq, I Presume?.