Slip ring: Difference between revisions
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A {{name}} gives a large bonus to [[saves]] against being [[latched onto]] and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's [[DV]]. It requires a supply of any slippery liquid — such as {{favilink|gel}}, {{favilink|ink}}, {{favilink|oil}}, or {{favilink|slime}} — to function. However, the [[jacked]] and [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class= | A {{name}} gives a large bonus to [[saves]] against being [[latched onto]] and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's [[DV]]. It requires a supply of any slippery liquid — such as {{favilink|gel}}, {{favilink|ink}}, {{favilink|oil}}, or {{favilink|slime}} — to function. However, the [[jacked]] and [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}}{{Code Reference|class=SlipRing}} | ||
{{name|pluralcaps}} may be [[overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%. | {{name|pluralcaps}} may be [[overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%. | ||
{{references|2.0.202.96}} | {{references|2.0.202.96}} |
Revision as of 01:06, 17 December 2021
slip ring
Max Volume
|
8 drams |
---|---|
Charge per Use
|
1 |
Charge Used For
|
Slipperiness |
Charge per Dram
|
10000 |
Complexity
|
5 |
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
<0035> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Slip Ring |
Worn On
|
|
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
A slip ring gives a large bonus to saves against being latched onto and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's DV. It requires a supply of any slippery liquid — such as gel,
ink,
oil, or
slime — to function. However, the jacked and fitted with suspensors mods allow it to be powered by electricity instead.[1][2]
Slip rings may be overloaded, improving the save bonus to +19 and the "slip away" chance to 6%.
References
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This information is reliable as of patch 2.0.202.96. |
This information is reliable as of patch 2.0.202.96.