Stopsvalinn: Difference between revisions
m The ID had duplicates of 'a', having tested this in-game, wishing with the name as normal is functional, so I believe this is a good edit. |
Trashmonks (talk | contribs) Updated by Librarianmage with game version 2.0.207.99 using QBE v1.0rc2 |
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| chargeused = 500 | | chargeused = 500 | ||
| chargefunction = ForceEmitter | | chargefunction = ForceEmitter | ||
| id = | | id = Stopsvaalinn | ||
| complexity = 1 | | complexity = 1 | ||
| tier = 1 | | tier = 1 | ||
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| ego = 1 | | ego = 1 | ||
| wornon = Arm | | wornon = Arm | ||
| desc = | | desc = A layer cake of wide-age rust grants dimension to the ancient and flat-faced astagon. Its front is painted with the coat of arms of an archaic house -- white runic script on a field of crimson. | ||
{{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}} | {{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}} | ||
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You may activate this item to conjure a force field in front of you. Robots will often be unable to advance toward you while the force field is active.{{)}}}} | You may activate this item to conjure a force field in front of you. Robots will often be unable to advance toward you while the force field is active.{{)}}}} | ||
| categories = Bucklers | | categories = Bucklers | ||
| gameversion = 2.0.207. | | gameversion = 2.0.207.99 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 03:05, 19 September 2024
Charge per Use
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500 |
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Charge Used For
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ForceEmitter |
Complexity
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1 |
Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
Skill Used
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|
Character
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} |
ID?
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Stopsvaalinn |
Worn On
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Attributes
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1 Ego |
Extra Info:
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Infobox data from game version 2.0.207.99
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Stopsvalinn is a unique artifact that always generates wielded by a legendary snapjaw. Finding the screen with the snapjaw will jot the location down in the player's journal under the Artifacts tab. It is the only buckler that does not lower DV.
This artifact also contains an energy cell slot that is consumed whenever Stopsvalinn is activated. Activation of Stopsvalinn creates a force wall of 3 square in front of the character in the desired main cardinal directions. When this shield is activated, enemy projectiles and enemies themselves will be unable to pass through, but players will be able to shoot through the field. The field will follow the player if the player moves, similar to a Force Bubble. Reactivating Stopsvalinn will cause the forcefield to deactivate.
Stopsvalinn's location can sometimes be learned as a secret during the Water Ritual with snapjaws and Barathrumites, which will add it to your journal under the artifacts section.
Recall Story
Lua error in Module:ColorParse at line 117: There was no specified color for color code: a.
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