Baboon
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 Level:  1   | |
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 Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0  | |
 Character  
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 a  | 
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 ID?  
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 Baboon  | 
 Faction  
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 baboons (Loved100 Reputation)  | 
 Demeanor  
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 neutral  | 
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 Inventory 
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 Inventory 
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 Mutations 
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 Mutations 
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 Corpse Dropped  
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  | 
 Experience?  
 | 
 25 XP  | 
 XP Tier  
 | 
 0  | 
 Role  
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 Unspecified  | 
 Spawns in  
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 Extra info: 
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Infobox data from game version 2.0.202.40 
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A baboon is a creature belonging to the baboons faction. Baboons can be found in the 
hills, as well as on the surfaces of 
Red Rock and the 
Rust Wells.[1]
Baboons attack by throwing 
small stones from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.[2] A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their 
vicious bite, a natural short blade weapon that deals 1d21-2 (Avg: 1.5) damage.[3]
Like all creatures of the baboons faction, baboons will be inflicted with terrified for 2 rounds if they are hostile to a player equipped with a 
neck-ring, and come within 5 tiles of the player.[4]
Tips
- Baboons are a common killer for beginners who do not know how to deal with ranged enemies. They are unable to throw rocks at what they cannot see, so hiding behind trees/rocks and waiting is suggested instead of chasing them down to get pelted by several of them at once.
 - Baboons start hostile to player with their starting reputation unless they start in the hills (with a guaranteed 
neck-ring) or have Thick Fur, which boosts reputation to neutral levels. Taking either can be a way to avoid combat with them early on. 
References
| This information is reliable as of patch 2.0.201.89. | 
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