Cudgel
You are skilled with crushing and bludgeoning weapons. |
Cudgel is the base skill for the Cudgel skill tree. Cudgel is unique in the fact that items that are not conventionally considered weapons that are wielded as a weapon default to
1d2 damage that uses the Cudgel skill. Because of this, Cudgel is the most common skill tree that weapons use.Skills in the Cudgel skill tree
Skill | Cost | Stat | Prerequisites | Description |
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0 | 0 Strength | You get +2 to hit with cudgels. | |
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150 | 17 Strength | Whenever you hit with a cudgel, there's a 50% chance to daze your opponent (-4 int, -4 agi, -10 movespeed) for 3-4 rounds. If you daze a dazed opponent, they're stunned for 1 round instead (cannot take actions and 0 DV). | |
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100 | 19 Strength | Bludgeon • Charge | When you charge with a cudgel and hit, you automatically daze your opponent. |
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150 | 21 Strength | Bludgeon | Activated; cooldown 10. You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage). |
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100 | 23 Strength | Whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand. | |
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150 | 25 Strength | Activated; cooldown 50. Cudgel attack, +1 penetration roll. A hit knocks your opponent back up to 3 spaces, pushing creatures and breaking through walls if their AVs are under 5 times your Str modifier. Stuns for 1 round plus 1 round for each space pushed. Being pushed through or into a wall does extra weapon damage each time. Can also destroy a wall or door if its AV is under 5 times your Str modifier. | |
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300 | 29 Strength | Slam | Activated; cooldown 100. For the next 5 rounds, your chance to daze with cudgel attacks is 100% and Slam has no cooldown. To use Demolish, Slam must be off cooldown, and using Demolish puts Slam on cooldown. |
Weapons that use Cudgel
- Amber-tipped staff
- Billowing conch of the Aji
- Bronze mace
- Carbide fist
- Carbide folding hammer
- Carbide hammer
- Club
- Crysteel fist
- Crysteel mace
- Crysteel warhammer
- Fist of the Ape God
- Flawless crysteel mace
- Flawless crysteel warhammer
- Fullerite fist
- Fullerite maul
- Grandfather horn
- Iron mace
- Maghammer
- Nanopneumatic jackhammer
- Pestle
- Prayer rod
- Rhinox-skull maul
- Shillelagh
- Staff
- Steel mace
- Steel war hammer
- Stun rod
- Syphon baton
- Templar phylactery
- Two-handed carbide folding hammer
- Two-handed carbide hammer
- Two-handed fullerite maul
- Two-handed steel war hammer
- Walking stick
- Wrench
- Zetachrome hammer
- Zetachrome warhammer