Geomagnetic disc
Reason: What does "engaged in combat" translate to in mechanical terms as used in this article? Additionally, some information may be out of date and/or incomplete.
1 lb. Weight | |
PV (Unpowered)
|
5 |
---|---|
Charge per Use
|
100 |
Charge Used For
|
Throw Effect |
Complexity
|
6 |
Tier
|
6 |
<00126> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
. |
ID?
|
Geomagnetic Disc |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.99
|
A geomagnetic disc is an artifact which acts as a powerful thrown weapon with several unique properties.
geomagnetic discs must be powered in order to function, and thus require an energy cell. Throwing a disc without power will cause it to behave as a low-tier throwing weapon, having a flat 5 PV and dealing only 1 damage.
Visual Demo
Properties When Powered
Throwing and Returning
When a powered geomagnetic disc is thrown at a target within range, it instantly travels to that target with perfect accuracy. This means a disc cannot miss due to throw variance. When the disc reaches its target, a simplified hit roll is performed to determine if the disc hits its target and deals damage. The calculation is 1d201-20 (Avg: 10.5) + Agility, which must be higher than the target's DV.[1]
Damage is applied immediately to any target successfully hit by the Disc. It ignores AV completely and does not use conventional penetration or vibro mechanics. A cerulean heart blip appears on top of any creature hit by the disc.[1]
After being thrown at a valid target (and completing any subsequent bounces), a disc will return to its thrower (regardless of distance), automatically re-equipping itself in the thrown weapon slot. If a disc is not thrown at a valid target, either due to incompatible phase states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered.
Bouncing
Powered geomagnetic discs additionally have the ability to bounce between multiple targets when thrown. This occurs only if the initial target is engaged in combat with the thrower. If the initial target is not engaged in combat, the disc hits only once and returns to the thrower (but typically this will initiate combat for subsequent throws at the same target). After reaching its initial target, a thrown disc can bounce up to 5 times, attempting to hit an additional 5 enemies, randomly targeting any valid creature that is hostile to the thrower (regardless of whether or not that creature is engaged in combat with the thrower yet). This entire process counts only as one throw in terms of energy consumption for the disc.[1]
Bounces are limited in range. The maximum bounce radius of the disc is equal to 12 plus the thrower's maximum throw range. The maximum throw range is calculated as described in the Thrown weapon combat - Range topic, except that a random number between 1 and 6 is not added for the purposes of calculating the geomagnetic disc's bounce radius. Bounce radius is relative to each new target hit, indicating how far the disc can travel from its current target to its next target (it is not locked to the initial target).[1]
Vibro
Even though a powered geomagnetic disc shows the vibro weapon symbol (≈) in its in-game damage display, it is not actually a vibro weapon. In fact, it does not use any penetration mechanics at all - its throw and damage mechanics are unique and unrelated to other weapons. Instead of using penetration or vibro mechanics, the geomagnetic disc simply deals its damage directly (2d62-12 (Avg: 7)) to whatever it hits, ignoring AV entirely. Since it can hit a creature multiple times, those hits can add up to a significant amount of damage in a single turn.[1]
Damage Types
Attacks from a powered geomagnetic disc are considered to have all of the following damage types: Cudgel, Crushing, Concussion, and Bludgeoning.[1]
Additional Notes
- If a geomagnetic disc is used as a melee weapon, it acts only as a 4/4 1d21-2 (Avg: 1.5) cudgel weapon.[2]
- Overloading a geomagnetic disc gives it +2 to damage, +2 to bounce radius, and allows it to bounce and hit 2 additional times per throw.[1]
- Attempting to throw two or more at once through use of
grafted mirror arms will result in the attack failing, as the discs collide and fall to the player's feet.
Tips
- Can keep powered with very little effort if powered by a
biodynamic cell that is set to auto-collect
blood.
- When modded with morphogenetic, can reliably stunlock crowds of enemies.