Endgame:Ursine locket

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ursine locket
Charge per Use

5 Solar cell: 500 usesFidget cell: 500 usesLead-acid cell: 800 usesCombustion cell: 1200 usesChem cell: 2000 usesThermoelectric cell: 8000 usesBiodynamic cell: 12000 usesNuclear cell: 20000 usesAntimatter cell: 40000 usesMecha power core: 100000 uses

Charge Used For

DecoyHologramEmitter

Complexity

1

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general

Character

]

ID?Use this ID to Wish for the item

Chiliad Hologram Locket

Worn On

Arm

Extra Info:
ursine locket

A cameo of meteorite sardonyx bears an unknown clan sigil in florid script, serifed with tiny gears and sails.

Perfect
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This article is a stub. You can help Caves of Qud Wiki by expanding it.

A ursine locket is a Coda-exclusive item that will be present in a building in the coda village if either of these two conditions have been met:[1]

It will initally seem to be an unknown artifact, but upon identification it can be activated. Similar to a hologram bracelet, it will produce a hologram, however this hologram will not look like the player, nor will it move with the player. It will be a hologram of outworlder.[4]

References

This information is reliable as of patch 2.0.209.44.
  1. XRL.World.ZoneBuilders.VillageCoda, method BuildZone
  2. XRL.World.Parts.ShevaStarshipControl, method CheckTimer
  3. XRL.World.Conversations.Parts.EndGame, method EvaluateState
  4. HiddenObjects.xml